Over the last few days there has been talk of the high number of people who worked on The Last of Us 2, the last big game in The evil dog up to date. According to these data, a total of 2332 people were involved in the project in one way or another (2,169 in development and 163 more in acknowledgments) and the total of additional studies that contributed stands at 14.

The question is whether these figures are normal or, on the contrary, the case The Last of Us 2 is this something exceptional? The quick answer is that in large projects these numbers are usually the norm and in this article we are going to give you several examples for you to compare.

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In Mobygames there is a large database where it is possible to consult a huge amount of information, such as video game credits. This is where we can see the number of 2332 people involved in The Last of Us 2 that has been roaming the network for the past few days and where the studies that have contributed to their work on the game have come to fruition. in the creation of graphic content of all kinds such as dubbing and sound. It’s pretty impressive seen like that.

Taking into account that The Last of Us 2 is a triple A exclusive to PS4, let’s start by taking a look at other games with similar characteristics to see how many people are involved in each project:

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Game

involved persons

study

launch

Spider-Man de Marvel

2252 people (2002 developers, thanked 250)

Insomniac games

2018

Horizon: Zero Dawn

2,141 people (1,916 developers, thanked 225)

War

2017

God of the war

1759 people (1699 developers, 60 thanks)

Studio SHE Santa Monica

2018

Days Gone

1679 people (1533 developers, 146 thanks)

Studio SCE Bend

2019

Fatal stranding

1491 people (1460 developers, thanked 31)

Productions Kojima

2019

I think it’s become clear where the plans are going when we talk about big budget exclusive PS4 games, although a few of those have ended up coming to PC as well. They are all moving by the thousands of people involved and, given the results of each, it is perfectly understood that The Last of Us 2 to be the best in this regard.

Gears 5

What about Xbox games and triple-A cross-platform?

After seeing which big PS4 projects tend to move in a people question, let’s see which are the main games of Xbox game studios:

Game

people

study

launch

Forza Horizon 4

1,829 people (1,781 developers, thanked 48)

Playground games

2018

Gears 5

1674 people (1416 developers, 258 thanks)

Coalition

2019

Halo 5: Guardians

1538 people (1073 developers, thanked 465)

343 Industries

2015

Forza Motorsport 7

1019 people (920 developers, 99 thanks)

Turn 10 Studios

2017

Sea of ​​Thieves

648 people (455 developers, 193 thanks)

Rare

2018

Not bad at all Forza Horizon 4 nearly 2000 people and that Gears 5 that, if we look at the PS4 board again, it produces very similar numbers to Days Gone.

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On the other hand, if we take a look at the data from some of the triple A cross-platforms that have been released in recent years, we can find the following:

Game

involved persons

study

launch

Red Dead Redemption II

7,321 people (4,135 developers, 3,186 thanks)

Four Rockstar Games studios

2018

Borderlands 3

2701 people (1675 developers, 1026 thanks)

Gearbox

2019

Star Wars: Jedi – Fallen Order

1620 people (1531 developers, thanked 89)

Reappear

2019

DOOM Eternal

1378 people (1301 developers, thanked 77)

Software id

2020

Resident Evil 3 Remake

908 people (903 developers, 5 thanks)

Capcom

2020

What of Red Dead Redemption II it’s incredible. It practically doubles the number of developers it has The Last of Us 2 and, in total, he has more than triple the number of people involved than the title of Naughty Dog. On the other hand, looking at the number of games developed in Japan, including this Resident Evil 3 Remake As an example, the numbers are generally lower than those in Western studies.

And what about Nintendo?

Finally, I think it’s worth taking a look at the numbers for exclusives from Nintendo Switch more notorious and larger:

Game

people

study

launch

Super Smash Bros.Ultimate

1287 people (1234 developers, thanked 53)

Bandai Namco

2018

The Legend of Zelda: Breath of the Wild

916 people (888 developers, 28 thanks)

Nintendo

2017

Pokemon Sword and Shield

732 people (662 developers, 70 thanks)

Usual game

2019

Animal Crossing: New horizons

517 people (480 developers, 37 thanks)

Nintendo

2020

Super Mario Odyssey

275 people (215 developers, 60 thanks)

Nintendo

2017

Considering all these numbers, I think it surprises me more to see these 275 people involved in the development of Super Mario Odyssey than the 2332 of The Last of Us 2.