A few months ago, Half-Life: Alyx, the long-awaited return of one of the most revered shooting sagas, was finally released. Valve had its franchise fallow for 13 years, but it turns out that between episode 2 and this Alyx a completely different delivery could have come out.
It never had an official name, but internally it was known as Ravenholm, a spin-off of the saga developed by Arkane Studios, the creators of Dishonored. In the latest documentary released by Noclip, the studio showed enough material from this canceled title, as well as two other games that suffered the same fate and which we will comment on later. If you want to see the part of RavenholmIt is from 33h00.
What do you know about Half-Life?
The protagonist of this game was going to be the same as in Half-Life: Opposing Force, Lieutenant Shephard. His story takes him to Ravenholm, where he will meet the other main character, a certain Father Gregory. While we can finally officially find out about its existence, Ravenholm leaked in 2013 as a new episode of Half-Life. Arkane, however, never considered as such.
For them, it was just a spinoff made on the basis of Episodes 1 and 2, the code of which they had released by Valve itself. It wasn’t a new chapter in the main story, it was its own thing in the Half-Life universe.
Ravenholm was based on the concept of “Magnetic gun” Warren Spector had worked with his team on a new episode of Half-Life 2. He didn’t go too far, so the prototype passed into the hands of Arkane, who managed to create something much more solid with him.
The game even had a build that could be finished until the end, but with a lot of gaps and a lack of polish that would have to be worked on later, as it makes sense. Unfortunately, Valve had already decided to want to cancel the project.. According to Raphael Colantonio, founder of Arkane, Gabe Newell’s company has not seen any economic results.
The crossing and LMNO could not be
Arkane Studios embarked on other projects which unfortunately did not succeed either. One of them was The passage, a first-person shooter that gave us travel between two alternative versions of Paris: a contemporary and a more Gothic with the Templars included. Depending on where we were, we had certain abilities or others.
This game also wanted to include some sort of multiplayer in the campaign itself. Players could immerse yourself in other people’s games of a similar level and control enemies, for example. The study explains that The passage it was canceled because the publisher who was going to publish it offered them “A terrible contract”. They lost a million dollars in this development.
On the other hand, we have LMNO, an adventure with melee combat (also in first person) had the collaboration of Steven Spielberg himself. Originally, it was made as a complement to a movie that would also be directed by the famous director, and he offered to rescue and accompany a stranger whose language we couldn’t directly understand.
LMNO he had been known for a long time, as well as Spielberg’s intervention. But it is thanks to the documentary Noclip that finally we could see him move at full capacity.