Kingdoms of Amalur: Re-Reckoning is a sub par remastered of a great game. This cult title deserves better.

the Kingdoms of Amalur: Re-Reckoning Review (PS4, Xbox One, PC) van Carl is checking to see if the remaster of this cult RPG will last.

The story surrounding the development of Kingdoms of Amalur: Reckoning resembles a story from a soap opera. Former baseball star Curt Schilling loved World Of Warcraft so much that he decided to make his own MMORPG. Wowed by potential success, the state of Rhode Island has pledged a whopping $ 75 million budget. The project encountered real difficulties, so much so that the planned MMO was transferred to a single player game. The end result could count on solid reviews who particularly praised the combat and the epic nature of the game. However, disappointing sales numbers bankrupted Schilling’s studio. Result: Rhode Island sues and the rights to Kingdoms Of Amalur are for sale. For years, however, the license continued to pile up dust, until THQ Nordic finally took the name in 2018. Now, the publisher decides to relaunch the cult game with this remaster called Re-Reckoning. Cancel Homecoming Party already, as the quality of this remaster doesn’t do the original justice.

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This is mainly due to developer Kaiko’s lack of ambition. The character models and textures haven’t received any major updates, but remain very close to the quality of the original. After ambitious and high-profile remasters such as Saints Row The Third Remastered and Call of Duty: Modern Warfare 2 Campaign Remastered, it is all the more striking how little Re-Reckoning has been done. Only the lighting model is a light point (pun intended). Re-Reckoning looks a bit darker and most importantly, eliminates the exaggerated “bloom” that was so typical of the PlayStation 3 and Xbox 360 generation. The frame rate also remains more stable here and the “screen tear” of the PlayStation 3 version is also a thing of the past. Re-Reckoning therefore brings improvements over the original, although they remain very modest.

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Small upgrades also go completely wrong due to the remaster’s many technical issues. The loading times are terribly long. For example, entering a small hostel requires a loading time of around 10 seconds. When you return to the open world you are again treated with a 20 second load time: just unacceptable for a game that is almost 10 years old and graphically anything but ambitious. Loading times don’t cause frustration or a lot of issues. It happened to me twice that the villagers in a square were all in the T-pose characteristic of game design. Finally, I had to deal with an annoying temporary bug that caused an image to “drop” every 6 seconds, making the game jerky and less responsive. This bug was already known with the original, so it’s inexcusable that this remaster won’t fix it. Re-Reckoning’s level of finish is questionable to say the least.

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Kingdoms of Amalur simply deserves better. It remains the same addicting and insanely gigantic cult RPG of yesteryear. The atmosphere of the game has always been unique: a sort of single-player MMO with loads of NPCs and quests in a well-divided world. It’s wonderful to lose yourself for hours in the gigantic buffet of quests, all well written and interpreted. Combat is the driving force. Fast, spectacular and bulky, it’s like playing one of God of War’s old games in the body of an epic RPG. The constant flow of loot is the final element that makes Kingdoms of Amalur such a success. While the inventory system may use a modern update and is a further sign of Kaikos’ limited ambition, you will be collecting new weapons and armor at the pace of Diablo. Amalur easily consumes 60 hours of your time, but the combination of all of these successful elements makes it a wonderful game to play in long frenzy sessions.

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The charm of Kingdoms of Amalur therefore remains, but this is mainly due to the quality of the game itself. The combat, quests, and writing remain impressive, suddenly making you realize you’ve been playing for hours and urgently need to catch up on your sleep. However, the quality of this remaster does anything but honor the game. Other than a thorough overhaul of the exhibit model and a slightly more stable frame rate, Re-Reckoning shows no ambition. The textures, character models and menus are almost exactly as they were in 2012. Worse yet, the same bugs and glitches are showing up. Re-Reckoning is a lazy remaster of a great game. The Kingdoms of Amalur deserve much better.

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the Kingdoms of Amalur: Re-Reckoning Review took place on the PlayStation 4.

Do you want to embark on this epic adventure yourself? Then you can buy Kingdoms of Amalur: Re-Reckoning here on

Source : IGN