Bethesda announces the contents of the first Starfield update


Bethesda announces the contents of the first Starfield update

Just one week after the official launch of Starfield, Bethesda announces that it is preparing its first update


He patch 1.7.33 It is now available:


Bethesda’s space opera, Starfield, just turned one week since its official launch, once early access ends. Since September 6, the networks have been flooded with comments, screenshots, videos, secrets and tricks shared by the community. For better or worse, Starfield is on everyone’s lips, but naturally, there are complaints about its performance.

Bethesda is aware that its game is huge and that it can cause errors. The community with its feedback It helps these to be corrected and the developer is there to get to work. Today he announced the content of what will be the first starfield updatenext to that of a small patch which has already made stability improvements and eliminated bugs in certain missions.

Contents of the next Starfield update

In your statementthe studio appreciates the support of the players and promises to continue working on it:

This mass reaction and all the love you’re putting into the game has left us overwhelmed, and we’re also taking note of your great feedback about what you want us to improve and add to the game. Although we cannot process everything you ask of us immediately, we would love to do so in the future, as is the case with city maps. Our initial priority is to definitively correct all errors that cause crashes or stability problems, in addition to adding the practical functions that many of you are already asking for.

Thus, in the first Starfield update (no date announced) the following will be included:

  • Brightness and contrast controls
  • HDR Calibration Menu
  • Field of view control
  • 32:9 Ultrawide Monitor Support (PC)
  • Nvidia DLSS support (PC)
  • A button to consume food

On the other hand, a small patch have already made the following adjustments:

  • Improved stability in regards to installations.
  • Stability and performance improvements to reduce crashes and increase frame rates.
  • Missions:
    • What money can buy– Fixed an issue where the mission could crash due to player activity.
    • Heading into the unknown– Fixed an issue that prevented the quest from appearing after completing the game.
    • Neon Shadows– Fixed an issue where the mission could crash due to player activity.

Likewise, Bethesda assures that they are working with Nvidia, AMD and Intel on compatibility with their drivers, and each new update will come with stability and performance improvements. On the other hand, they work on the mod tools that will be available on all platformsas they already did with Skyrim and Fallout 4. If the forecasts are met, these tools should be available early next year.

hot I was afraid that ‘Avatar: The Last Airbender’ would disappoint me, but Netflix has convinced me with a charming adventure and fantasy series for the whole family

hot It sold a million copies in its first weekend and now arrives “free” on Game Pass. Dead Island 2’s hooliganism arrives by surprise on the Xbox service

hot Hideo Kojima was obsessed with not leaving anything loose in Metal Gear Solid and the best example is tiny: a parrot

hot Fed up with the neighbor’s reggaeton, he invented a machine to attack his speaker. All it took was a Raspberry Pi

hot “You can fire me now, or not make me do this.” This fantasy RPG was born from a terrible idea based on advertising Skittles, but in the end it wasn’t so bad

hot When does the Diablo IV open beta start?

hot Telefónica closes 2023 with losses of 892 million euros due to the impact of the ERE and the British business

hot Gamivo leaves us interesting offers for Xbox Game Pass Ultimate and Xbox Game pass Core

hot Viruses for development

hot 10 years of idXbox: What is your favorite game?

Carlos Hall

expert in Xbox Microsoft gaming. With a deep passion for gaming, I have accumulated over 30 years of experience across a wide range of genres. From first-person shooters to role-playing games, I've immersed myself in the virtual worlds and mastered the art of gaming. Alongside my gaming expertise, I have a strong professional background, having worked as a Googler and previously at OutSystems. I hold an MBA and have authored technology-related content since 2001. My goal is to share my knowledge and insights to help others make the most of their gaming experiences and navigate the ever-evolving world of technology.