New Witcher 3 information revealed.
The German magazine SamaGame.de got the chance to play The Witcher 3: Wild Hunt for two days in a row, without limitations. The journalist who obtained this privilege played for 12 hours and reached level 7. He looked quite impressed after finishing playing.
According to him: “My two days with Geralt were one of the most beautiful, exciting and powerful experiences I’ve had in my 33 years of gaming.”
The magazine showed a lot of information about the game that you can check out below:
- There are 4 difficulties – easy, medium, hard and dark. They make the abilities of the monsters you face change. Their life remains the same.
- You can bargain for more money after completing your monster hunting contract through a minigame of sorts.
- The alternate quests are extremely well done with excellent scripts and branches.
- Potions are required on higher difficulties. You only need to create the potion once, and you can refill it if you have enough alcohol. It is possible to upgrade potions to make them more potent. More potent potions increase their toxicity level more.
- Novigrad and No Man’s Land are in fact a single map, much larger than Skyrim. The Skellige Isles form the other vast part of the game. Next to that, there are another 5-6 separate locations including Kaer Morhen.
- Enemies don’t respawn, or at least they don’t respawn often.
- Best game items have to be crafted.
- The branching of the story and how it works isn’t always so obvious. Correcting “wrong” choices using save/load will be very difficult or even impossible.
- Unlike dialogue found in BioWare games, the options aren’t clearly good or bad. You will have to guess what they are on your own.
- The design of the Gwent card within the game is very beautiful.
- The game features two large cities: Novigrad and Oxenfurt, both of which are full of life.
- There are around 25 “villages” within No Man’s Land and Novigrad, some the size of Floatsam from The Witcher 2.
- Geralt can rob people, although the system is too easy and something seems to be missing.
- The journalist (level 7) was killed in one hit by a wyvern (level 24). Levels do not scale.
- Sequences with Ciri will be approximately 5-10 hours and will feel more like an action adventure game than an RPG.
- Extra storage can be gained by creating bags for your horse’s saddle.
- There are lots of little details like Roach (Geralt’s horse) stopping to eat apples from a basket.
- All equipped items are visible on Geralt in-game.
- The interface is completely customizable. Icons and quest markers on the map can also be disabled. Audio-visual cues (eg people screaming for help) will be present if you so wish.
- The journalist did not find any NPC (non-playable character) equal to another.
- Playing on controller is much better than mouse+keyboard.
- The annoying ports present in The Witcher 2 are gone. Doors now open automatically, without the need to press a button. There is no loading when entering houses and other buildings either.
- Patch confirmed for game launch day.
- Xbox One version will continue with 900P resolution.
- Geralt’s beard grows over time.
- The most impressive weather system ever seen in a game (according to the journalist).
- Very few bugs found. No problem closing the game or crashing.
- Graphics in Ultra greatly change the quality of vegetation and character models.
- It is not possible to change the LOD. (option available in certain PC games that improves or worsens the graphical quality of distant objects from the player)
- More prominent visual gore than The Witcher 2.
The Witcher 3: Wild Hunt is scheduled for release on May 19 on PC, Playstation 4 and Xbox One.