Capcom pulls out of its Capcom Arcade Stadium hat at The Game Awards 2020

arcade

Capcom pulls out of its Capcom Arcade Stadium hat at The Game Awards 2020

We retro gamers, we love when developers play with our nostalgic fiber. Capcom will undoubtedly have touched the hearts of some by announcing Capcom Arcade Stadium during the Game Awards 2020.

This compilation planned for February 2021 only on Switch, will bring together no less than 32 historic titles from the studio.

So let’s be a little more specific, these 32 games will actually be offered in 2 formulas.

The first will include 3 packs of 10 apps each. Wait…Since when 3 X 10 = 32? Since Bionic Commando, Strider and Super Street Fighter II: Turbo will be optional purchases.

The second will include 31 gamesonly Ghost’n Goblins will be offered as an optional stand alone purchase.

Ok, but is there anything new? You know the song, there are obviously additions, such as: a rewind function, the choice to select the speed of the game or the possibility of playing on an arcade machine reproduced in 3D.

The most competitive will even be entitled to an online mode with world ranking according to your performance.

Here is the content of the 3 packs:

Package 1:

  • Commando
  • Forgotten Worlds
  • Ghouls ‘n Ghosts
  • 1942
  • Bionic Commando
  • Higemaru
  • Legendary Wings
  • Z-section
  • Trojans

Bundle 2:

  • 1941 Counterattack
  • Airwing Carrier
  • Captain Commando
  • Dynasty Wars
  • Strider
  • Varth Operation Thunder Storm
  • Senjo no Okami II
  • finalfight
  • Mega Twins

Bundle 3:

  • Cyberbots: Fulmetal Madness
  • gigawing
  • Powered Gear: Strategic Variant Armor Equipment
  • Progear
  • 19XX: The War Against Destiny
  • 1944: The Loop Master
  • Battle Circuit
  • Street Fighter II+
  • Super Street Fighter II Turbo
  • Warriors of Fate

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Russell Morgan

strong educational background and a passion for programming. After studying at the prestigious Munich University of Applied Sciences, he furthered his knowledge by obtaining an MS in Computer Engineering from Santa Clara University in 2006. Armed with a deep understanding of computer engineering principles, Russell immerses himself in the world of programming with great enthusiasm. From writing elegant code to tackling complex challenges, he embraces the intricacies of the digital realm. Constantly expanding his skill set, Russell remains at the forefront of technology, always seeking new opportunities to innovate and create transformative solutions.