It was through an interview at the DICE Awards, where Overwatch was in the spotlight, that the founder of Quantic Dream, David Cagereturned to the difficulty of writing the screenplay for Detroit: Become Human.

He explains that video games used to be about testing players’ skills, but now that’s no longer the case. Studios must give meaning and purpose to their creation to encourage people to shoot or fight.

For him, history has become essential and should make the player want to know what will happen after their action. Besides, titles with a good plot and narration are the ones that are finished the most. This is why the scenario is essential and why it takes so much time, at least 18 months of writingand he admits Detroit: Become Human took a lot more than that.

He also confides in the fact thatwriting is a difficult and painful process, because the writer must be inspired and know instinctively how the story will turn out. While this instinct is omnipresent, the author must think about multiple variables such as gameplay, consequences of choices. With all its parameters to take into account at the same time, writing becomes a headache.

The most difficult thing is to manage not to make compromises between these different variables and to find the right way to approach things so that it remains consistent and everyone is satisfied.

As usual, Quantic Dream relies heavily on its storyline and the emotions it will bring to players, as was the case for titles like Heavy Rain or Beyond: Two Souls.

No release date is yet known for the PS4 exclusive, but we hope to have new information soon.

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