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Diablo 4 Season 2 is on the way and Blizzard recently revealed all the details about SEASON OF BLOOD. Here’s everything that’s going to change in Diablo 4 Season 2.
Diablo 4 is finally entering Season 2. After attracting a huge player base upon its release, the fantasy horror game is considered a huge success. Now the first season is coming to an end and Blizzard recently revealed the new content and changes for Diablo 4 season 2 in a developer update live stream.
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Diablo 4 Season 2: new content and changes
It’s time to prepare yourself for Blood Season. After the first trailer from August already gave us a first glimpse of the new season, Blizzard now opens its doors to us and reveals what awaits us in patch 1.2.0. Season of Blood features an all-new questline, five new endgame bosses, and many community-requested features.
5 new end-game bosses
- Five Endgame bosses have been added to Sanctuary to increase the variety of Endgame experiences on offer, providing better opportunities to obtain specific, unique, and Uber Unique items.
- New boss fights are unlocked based on successfully completing different tasks throughout Sanctuary, with different resources required to take on each boss, and each new fight becomes available as you progress through World Tiers III and IV.
- The reward pools for these Endgame bosses have been significantly improved:
- Each boss drops specific Uniques, exclusive to each individual boss fight.
- The Duriel boss fight has significantly increased the chances of obtaining Uber Uniques, making the process of accessing these coveted items more feasible.
- Each individual boss also has the opportunity to obtain unique cosmetics specific to each boss, making access to specific cosmetics in the game more focused.
- Each boss drops specific Uniques, exclusive to each individual boss fight.
Endgame Activities
- The time between Legion events has been reduced from 30 to 25 minutes.
- Legion event warning times have been increased from 5 to 10 minutes.
- Fixed an issue where the Legion Event pin would not display at the edge of a player’s minimap if a Whisper was active for the Legion Event.
- The world boss fight is available more frequently to players of all world levels, as spawn times have been reduced from 6 hours to 3 hours and 30 minutes.
- World Boss warning times increased from 30 to 60 minutes.
- Fixed an issue where the World Boss pin would not display at the edge of a player’s minimap if a Whisper was active for the World Boss.
- For increased visibility, a message is now broadcast to all players when the World Boss is 15 minutes from appearing.
- Gold and experience rewards have been increased for the following activities:
- Helltide Chests
- Cashing in on sinister favors
- Complete individual murmurs
- To ensure enemies consistently give experience relative to the player’s current level, Nightmare Sigils rewarded in Whispering Caches will now always be within 5 levels of the highest Nightmare Dungeon the player has completed.
- To improve readability, Helltide chests now have specific icons on the map to indicate their type.
- Whisper Caches adhere to the object slot of the cache.
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Monster experience and upgrade
- Decreased the time spent to reach level 100, making the journey approximately 40% faster. The experience gained from killing monsters at level 50+ has been significantly increased and increases steadily as you level up.
- Prevent monsters from becoming less powerful as the character’s level increases by having world level III and IV monsters match the player’s current level at least after level 55 and 75 respectively. This increases the overall leveling experience, making it much smoother.
- Incense now grants bonus experience and persists after death.
- Increased the power of experience bonuses (Elixir, Seasonal Blessings) by making them multiplicative with the World Tier bonus.
Nightmare Dungeons
- Speeded up the process of eliminating demons since Nightmare Seals now teleport you directly to the Nightmare Dungeon.
- We have prevented some players from not obtaining Nightmare Seals in dungeons without a final boss. Nightmare Seals are now rewarded upon completion of a Nightmare Dungeon instead of upon defeating the final boss.
- Objectives have been removed from some dungeons, simply defeat the boss to beat the Nightmare dungeon.
- Several afflictions in the Nightmare dungeon have been updated.
- Traitors
- Close attacks from monsters from behind leave you vulnerable. Vulnerable damage taken is increased by X%.
- Monster Critical Resistance
- Monster attacks reduce the damage of your 3-second critical hits by X%, stacking up to Y%.
- Death Pulse
- Prevent death pulses on monsters that have explosions when they die.
- Prevent deadly impulses from repeatedly appearing on top of each other.
- Thunderstorm
- Being “shocked” in the protective dome grants a 35% movement speed bonus for 5 seconds.
- Only starts when players are in combat.
- Only starts if the dome thrower has a direct path to their target player.
- Drifting Shadow
- Duration reduced from 5 seconds to 3 seconds.
- Respawn time has been increased by 2 seconds.
- Traitors
- Massively reduced backtracking by placing all dungeon objectives on the critical path of a dungeon, making them much harder to miss by taking a wrong turn.
- Many dungeon layouts have been redesigned.
- Improved the overall readability of traps by improving their overall visual effects and reducing their crowd control.
- Bits have been added to ensure dungeon layouts don’t appear too linear.
- Paragon Glyph experience increased.
Events
- We’ve made dungeon events more interesting and engaging for players by increasing the density of their monsters.
- NPCs should no longer be killed in one hit in World Tiers III and IV.
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Item adjustments
- Significantly freed up inventory space by making gems a crafting material. Gems can now be taken to a Jeweler to be crafted.
- Players can no longer lose progress on a Hardcore character due to connectivity issues. Escape Scrolls are now consumed if a Hardcore player disconnects during combat, teleporting them to a safe location.
- Reduced the chance of being stuck on certain stats of a Legendary item by reducing their overall enchantment costs.
- Reduction of overstocked stocks causing unnecessary trips to the city:
- In World Tier III: Normal, magical, and non-holy rare items will be dropped as crafting resources.
- At World Tier IV: Non-ancestral normal, magic, and rare items will be dropped as crafting resources.
- Gold drop rates in World Tier III and IV have been increased to compensate for this.
- Higher-tier monsters in World Tiers III and IV drop Holy and Ancient items with greater item power potential.
- Normal rewards from the Whisper Cache now provide +10 Item Power. Improved Caches now provide +20 Item Power rewards.
- Helltide Cache rewards now provide rewards with an Item Power value of +20.
Miscellaneous. Improvements
- Reduced the time spent regaining Renown each season, all Renown rewards earned persist between seasons and characters (this does not include experience or gold).
- Skill Points earned, Potion Capacity, Max Obols, and Paragon Points earned through Renown will persist between each character. Fame experience and gold must be earned on each character.
- Character 1: Gains Renown Level II in a region
- Gain 1 skill point, 1 potion ability
- Create character 2, gain fame level I in a different region
- Create character 3:
- This character automatically receives the Renown rewards from Characters 1 and 2.
- 2 skill points, 1 potion ability available
- This character automatically receives the Renown rewards from Characters 1 and 2.
- Character 1: Gains Renown Level II in a region
- This also applies to hardcore characters. If Renown rewards were earned on a hardcore character in Season of the Malignant, those earned rewards persist for a new hardcore character in Season of Blood, regardless of whether your previous hardcore character is dead or not.
- For hardcore characters, progress in Altar of Lilith and card discovery continues in the hardcore realm.
- Similar to Season of the Malignant, Altars of Lilith and Map Discovery progression for hardcore characters who died before Season of the Malignant will not persist for Season of Blood.
- Skill Points earned, Potion Capacity, Max Obols, and Paragon Points earned through Renown will persist between each character. Fame experience and gold must be earned on each character.
- Coveted items can now be marked as favorites and cannot be sold or collected.
- 2 additional character slots have been added.
- We’ve made it easier for players who haven’t completed the campaign to access seasonal content early, adding the ability to skip the campaign during character creation if a character on your account has completed the prologue .
- We’ve avoided unnecessary attacks from minions and companions by ensuring that minions and companions no longer target invulnerable enemies.
Frames
- Improved the riding experience by improving the overall responsiveness of mounts. They are less likely to get stuck on obstacles or slow down unexpectedly.
- Reduced the time required to cross the Sanctuary by increasing the duration of the spur, which now breaks barricades.
- Base speed increased by 15% (this does not affect top speed.)
- Removed the need for players to place their cursor on the edge of their window for maximum speed, overall speed has been improved relative to cursor placement.
- Improved combat and mount versatility by reducing ability cooldowns by 50%.
- Manual Descent cooldown reduced from 10 seconds to 5 seconds.
- Forced damage cooldown for descent has been reduced from 10 seconds to 4 seconds.
- The delay between obtaining a descending combat skill after ascending (e.g. Barbarian’s Leaping Kick) has been reduced from 10 to 3 seconds.
City adjustments
- Additional hideouts have been added in all capitals near important suppliers.
- Reduced the need to travel to capital cities by adding caches in all small towns with waypoints.
- Reduced the need to travel to capital cities by adding an occultist to the Whispering Tree waypoint.
- Reducing the need for additional walking, curio providers have set up shop closer to the Waypoint in several capitals:
- Kyovashad
- Zabinzet
- Sorry Bardu
- Gea-Kul
- Improved navigation through the Sanctuary after character creation by adding 10 Waypoints to the list of Waypoints automatically unlocked for those…
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