During the PlayStation Experience, Shuhei Yoshida discussed more about Ghost of Tsushima, the new project from Sucker Punch. The president of SIE Worlwilde Studio was indeed able to play the title during several phases of its development and this for two years. According to him, the game would be even more ambitious than InFamous: Second Son.
” It’s even “bigger” than InFamous: Second Son, it’s beautiful, and it’s the biggest game Sucker Punch has ever made. Sword fights are already playable internally, and thehandling is very pleasant. »
On a completely different note he revealed that the game almost leaked. Indeed, when the team visited Tsushima to research its environments, history, and culture, a local newspaper reported on it. Luckily, its reach being rather limited, the information did not reach the ears of the larger newspapers.
Further information on Ghost of Tsushima will be unveiled tomorrow during the panel dedicated to the PlayStation Experience 2017.
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