Actual for Platform: NSW
Nintendo Switch is sorely lacking in competitive multiplayer games. outraged Splatoon 2, Overwatch, Fortnite and Tetris 99 there is even nothing to remember (unless Super Smash Bros. Ultime with its online nightmare), but all over the years could already be bored, and the developers are in no rush to offer something new.
Apparently, therefore, the console audience watched with such interest Ninjala – externally, she recalls Splatoon 2 with its vivid effects and quick connections, but in reality there isn’t much in common between these projects. And although at this point the game is more like a skeleton, which in the future will acquire content, it is difficult to part with it now. If you watch, of course.
Battle for leadership
Ninjala distributed by shareware model. This is arena action where eight players compete in a match. There is a regime in which everyone speaks for themselves (for some reason it is called the ‘battle royale’, although no one leaves after death), and there is a team battle with two groups of four people each. All the participants have melee weapons and can fight with each other using various moves and tricks.
Points are awarded for many actions – the one with the most wins. That is, it is not necessary to kill as many opponents as possible, but for this at the end of the match they give an impressive bonus which will help to reach the top line of the final table. It is important to deal damage to opponents, as well as to break drones – they will not only improve stats, but also give more opportunities in combat.
There is also a Statue of Liberty here.
Himself a student
the main problem Ninjala, due to which some of the users who downloaded it may lose interest – the lack of proper training. Is not Tetris 99, where they didn’t explain anything at all, but here the developers have limited themselves to basic things that you can guess for yourself. Hit with that button, make a breakthrough – this one, there’s a double jump, there’s a run along the walls… As a result, you end up in a multiplayer match and you don’t see anything at all. we told you in a short “tutorial”.
For example, nowhere is it said about different types of attacks, depending on which side the stick is deflected – there are ordinary attacks, teleporting behind the opponent’s back and throwing them away. air. And when you fight with your opponent and suddenly both of you are standing in the air, after which multi-colored arrows appear on the screen, in general, you are lost. You decide to resume training, click on pause and after a few more clicks you will find several slides describing these elements.
Sometimes you use the “ult” at great times.
IN Ninjala a system is used in the style of “Rock, scissors, paper” – when two participants attack each other with the same tricks, they must tilt the left stick in the selected direction. If you tilt it up and the opponent decides to go down, you will win the duel and deal damage to it. If you choose to the left and the enemy is down, they will start fighting you. Now, in such situations, you often find yourself precisely because everyone attacks with the same attacks, but those who understand the mechanics rely less on “chance”. By the way, I advise you to move the stick to the left or right – it is very rarely tilted down.
Another element, the explanation of which has drowned somewhere deep in the menu, is associated with drones – large objects that appear seconds after the start of the match. In normal mode they are red, in team mode they are green. Standard drones during destruction not only grant points to the player, but also increase their energy scale by one division. Drones with umbrellas increase it by two and require a bit more hits to destroy them.
Energy is needed for different actions: jerking off to the side (approaching the opponent or flying away), speeding up (three cells are used) and creating powerful weapons based on the one available – as soon as eight cells become available, you can increase your strength until the round end. Such a weapon is very useful in times when “Rock, Scissors, Paper” is activated. In a normal situation, tilting the stick in the same direction forces participants to reselect directions, but with powerful weapons it doesn’t matter – if the same are chosen, the winner of the big bat wins. still.
When you are too busy with the drone, you might not notice the enemy.
Why this isn’t explained in the game itself, even though during beta testing users had questions, it’s not entirely clear. The more you understand the combat system, the more exciting it is to participate in matches. You understand when to use the shield (by Splatoon everything is related to the paint, here – to the chewing gum, so that the puffed up chewing gum acts as a shield), how to break through the opponent’s defense when it is better to engage in battle. Since we are playing as a ninja, we can transform into various objects (from trash cans to air conditioners) and wait for unsuspecting enemies near the drones in order to deal the last blow and take all the points for ourselves.
There are 12 weapon types to choose from, which can be divided into three categories: fast, conventional, and slow. They differ not only in appearance, but also in the tricks performed with their help, as well as the “ults” that accumulate during the game. Pressing X transforms the character into a hurricane and within seconds deals heavy damage to injured opponents, either unleashing a powerful beam, or practically securing points for one or two kills.
Sorry, there are very few cards – only two. In addition, they are very different from each other: one looks like an arena, while the other is a small area with tall buildings. Obviously, in the second it is much more difficult to find enemies than in the first – it looks good that special tactics are required at each location, but, on the other hand, the difference in size and verticality is too big.
But there is no difference between the characters – whichever look you choose, they will do the same, only their equipment is important.
A loss in “Rock, Scissors, Paper” does not mean death – there is always a chance to be saved and to win.
The creators of any shareware game have to somehow make money, and NinjalaFortunately, almost all microtransactions are related to cosmetic items. From day one, a battle pass with rewards for each level is available: including costumes, masks, hats and emotions at the start and end of the match, all kinds of graffiti and so on. To complete the pass, you get the same amount you paid for it, so you won’t have to spend 599 rubles again next season. I liked the game enough that I wanted to get a pass right away, but those who want to play for free will not be left without freebies – they will receive a few emotions, a mask, and 200 coins, that is, at after five seasons, they will be able to save for the paid version.
You can think of it as a “payuvin” only of the pass medals, which are used to buy cards with bonus passive abilities and cells for them. One card activates vampirism during strikes, on the other, the amount of energy increases at the start of the match, the third allows drones to be seen through walls when approaching them. The cards themselves are cheap, but the cells are more expensive, and although medals often fall in the free pass, there are more in the paid pass – its customers will receive them faster than the medals. other. But I wouldn’t say these “passives” are too important – if you don’t understand the mechanics well, they won’t help in any way.
The main drawback of the monetization system is the unique coloring of the weapons. They give up after matches, you don’t have a deficit, but loot boxes with a ton of different packaging have been added here, and they’re asking for real money for that. Of course, no one is warning about a limited number of uses, so oblivious users can spend money on what they will be taken out after the first game. Now gamers are probably unhappy with this fact – for this reason, skins usually don’t want to be used. It would be better if the coloring was everlasting, but very rare – for example, they would be added to the same battle pass.
The usual situation in a single player campaign.
EShop also sells a story campaign, or rather, its first chapter. It consists of five missions and lasts about an hour. For such a short period of time, the story of one of the characters and his mentor, fighting with the space ninja, is told. The plot is served with the help of comics and is not particularly interesting, and the missions can hardly be called fascinating – simply fight with the smartest opponents. It would be great if at least here the basic multiplayer mechanics were explained in more detail, but other than running along walls and turning into boxes, nothing needs to be done here. But the final boss isn’t bad. But I don’t recommend spending 599 rubles for it – I usually bought this DLC at a discount, for 269 rubles, and it became a shame.
The main mode, multiplayer, is available for free and does not require any investment (even a subscription to the Nintendo online service is not required). Content in Ninjalafrankly, not too much – just two maps and two modes. But there is no scoring mode; however, to access the leaderboard you must dig into the menu.
It would be nice if they explained here in more detail how to play correctly and how to act in certain situations. I am meticulous and have been on the internet to seek advice from those who have figured it out faster than me, and some people are confused at the sight of “Rock, scissors, paper” and come back to Splatoon 2without giving the game a chance. Ninjala there is, it looks great, it’s fun, and a battle pass gets you a lot of cosmetic items with minimal investment. But when you come up with so many mechanics, you have to help users understand them – they’ll keep the game afloat.
Benefits: bright visual style; deep enough for a game of this type of combat system; fun gameplay, which becomes even more fun when you master the mechanics better; a dozen unique weapons; the availability of a military pass for those who want cosmetic items but don’t want to pay a lot.
Less: training poorly explains the combat system, ignoring its most important elements; not enough maps and modes; the unique coloring of the arms looks strange; the paid single player mode is not worth the money.
Source : The Verge