No Man’s Sky 3.10 will change the face of the game on PS5, XSX and PC.
Hello Games has shared the details about the upcoming update to No Man’s Sky. The patch is marked with the number 3.10 and baptized with the name Next Generation Update will be prepared mainly for new generation consoles. In the PlayStation 5 version it will debut on November 12 (in Poland – November 19), and on the Xbox Series X / S – November 10. The patch will also hit personal computers. Below you will find an update trailer and a handful of details about the attractions prepared by the creators.
While working on the 3.10 update, the developers from Hello Games mainly focused on the graphics No Man’s Sky and the content of the worlds we visit. As the authors promise, thanks to it we will see many more rocks and fungi on the planets and much denser vegetation. In addition, individual objects will be able to boast higher resolution textures and more complex geometry. The same goes for player-constructed bases, which will become larger and more complex.
In addition, the authors will improve the lighting system and shadows, improve the quality of volumetric effects and finally increase the drawing distance. This is not the end, as the creators will allow owners of PlayStation 5 and Xbox Series X / S to import their saved game states from the previous generation consoles. Otherwise the multiplayer mode will be expanded and will allow 32 people to have fun at the same time (as well as cross-play).
Next Generation Update will make our databases more impressive than ever.
On PlayStation 5 and Xbox Series X No Man’s Sky will work in 4K resolution and 60 frames per second. Xbox Series S owners will be able to choose whether they prefer playing in native resolution and 30 frames per second, or prefer playing at 60 FPS at the expense of lower resolution and graphics quality. The SSD drives installed in the consoles will make the jump between planetary systems up to ten times faster than on PlayStation 4 and Xbox One. Also on PlayStation 5 No Man’s Sky will make use of the haptic vibrations and adaptive triggers of the DualSense controller and 3D sound technology, and will also use the PlayStation VR goggles (thanks to backward compatibility).