There are a few months left and PlayStation 5 will hit the market for all gamers keen to get their hands on the new console. In this period, information is arriving on the features of the next-gen console and a recent interview with the developers allows us to understand how games are going to be revolutionized.

Brian Horton, Creative Director of Marvel’s Spider-Man Miles Morales he stated: “In addition to near instant loading, the SSD and its speed allow us to load and view more detailed assets faster. It should make the city more beautiful than ever, and that’s just the start for our team. This is a fundamental change that we look forward to making the most of in the years to come.“.

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As developers of Souls of the demon, we are already changing our way of thinking thanks to the SSD. We see it not only as storage but also as memory, using the speed of the SSD to load data at breakneck speeds, bringing gamers back into action immediately to avenge the many deaths.”Said Gavin Moore, Creative Director of SIE Japan Studio.

Hitman 3 pushes you to explore and experiment in huge sandbox locations – and the ability to save / load frequently is key to that. The super-fast load times we see on the PS5 console encourage experimentation more than ever.“Said Mattias Engström, game director of Hitman 3.

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SSD is a game changer, I think as this generation matures we’ll see some amazing innovations in open world game streaming and game design. “ says Neil Hill, chief programmer at Far Cry 6.

Ari Arnbjörnsson, Chief Programmer of Return states: “In the next gen, I think we’ll start to see developers make more use of the not-so-obvious SSD benefits. This is what turns me on the most! What does it mean for developers when everything can be loaded from disk so quickly? Will we still need the concept of “levels”? …. The possibilities of this technology are exciting for me as a developer and exciting for me as a gamer“.

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Hopefully gamers got to see the new extended gameplay demo we recently revealed for Ratchet & Clank: Rift Apart. The SSD and the custom I / O architecture that surrounds it allow us to send gamers through dimensions at near instantaneous speed. It radically changes the rules and allows us to think of game ideas and designs that are only possible on PS5.“Said Marcus Smith, Creative Director of Insomniac Games.

And what about the Tempest Engine? Developers around the world are already making good use of the 3D audio engine and share some of their plans (and hopes) for the feature below.

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3D audio is exciting because it can create a more compelling and precise soundscape for gamers and a stronger sense of belonging. In a fast-paced action game with a lot of verticality like Returnal, it can also aid player situational awareness and make it more intuitive for players to locate nearby enemies or incoming bullets in the heat of battle.“Said the game director of Return, Harry Krueger.

Julian Maroda, Creative Director and CEO of Norsfell, said: “The ability to layer music even deeper with dozens of different states reacting to enemy zones and levels creates an even more lush and fascinating environment. Players can use these signals to prepare accordingly in the hope that they can live another day.“.

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Now, with the Tempest 3D AudioTech sound engine of the PS5 console, we’ll be able to reproduce the sounds so that gamers can more easily locate the machines around them, which is ideal for situations in which you you find. surround yourself or if you just want to get closer to the cars»Says Mathijs de Jonge, Creative Director of Horizon Forbidden West.

Audio is a key feature to truly powering the next-gen experience with the PS5. It’s almost as if the sound chip is specially designed for horror games. In the past, gamers had to invest a lot of time and money to get this audio. Now just using headphones, they can get full 3D audio experience“Says Jun Takeuchi, executive producer of Resident Evil Village.

Jurjen Katsman, developer of Marvel’s Avengers he pretends: “Our game worlds have been in 3D for generations now, but for audio we have generally limited ourselves to 2D surround sound. When Iron Man destroys a turret placed above you, or the Hulk roars as he faces enemies below you, it’s normal to want to hear the sound coming from those directions. And all this we can only do with headphones, without the need for complex stereo surround systems.“.

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Source: Blog PlayStation

Source : Eurogamer.it