Revealing all of Skyforge’s launch classes.
Immortals, today we’re excited to lift the curtain and show you all the classes you can unlock in Skyforge. Whether you want to charge into battle light-heartedly, harass your enemy from afar, or help your allies; there’s a class for every playstyle!
Diversity is the spice of life, and each Skyforge class is designed to give players unique styles, appearances, abilities, and talents to cater for the widest possible range of playstyles. At the start of Skyforge you can unlock a total of 13 classes and change them at any time outside of combat. You will have the opportunity to try them all! Of course, it’s not easy at first to decide which class to focus on. For this reason we have listed all classes for you below and added a short description:
The mighty knights are always found in the heart of the battle. They summon a falcon that will attack enemies at their command. Able to withstand the onslaught of numerous enemies, the Knights distract them from less well-protected allies. Armed with a spear and shield, they can not only block attacks, but also deal devastating blows.
The Cryomancers can use their power to freeze their enemies. Always staying at a safe distance, they slow or immobilize their opponents by binding them in icy bonds. Those who sneak up on a cryomancer are greeted by the cold surface of their crystal shield.
The Paladins are fearless soldiers with a wide range of abilities. They like to fight at the heart of the battle, crushing enemies and defending their allies. The sacred powers of these fierce fighters grant protection to their allies and allow paladins to attack enemies from afar.
The merciful Lightkeeper is always ready to help others. For him, life is the greatest good. He uses the power of light to protect his allies against enemy attacks. But even the goodness of a Lightbinder has its limits. If he directs his anger at the enemy, he can deal great damage from a safe distance.
These snipers are capable of hitting targets at long range. In addition to common projectiles, they carry special devices such as slowdown traps, electricity arrows, and fire arrows. Experienced fighters with lightning-fast reflexes and cat-like dexterity, archers can always overwhelm their enemy with a swarm of arrows and outrun them with ease.
These rabid savages cannot go a day without fighting. You know no fear. Driven by a mad rage, berserkers can sweep away hordes of enemies that stand in their way. In this state, they feel no pain and their wounds heal on their own. The berserker’s battle cry can strike fear into his enemies and inspire his allies.
The Kinetics use a special kind of energy to wreak havoc in the enemy ranks. They tear up massive boulders from the ground with ease and hurl them at their opponents. They can also control their enemies’ movement on the battlefield by altering the gravity fields around them. In addition, Kinetics are able to protect their allies by surrounding them with fields of energy.
Wizards who control death itself. With their terrible spells, they can not only deal significant damage to their enemies, but also restore their own health at their enemies’ expense; but mostly they used their powers to pilot horrifying creatures and unleash the undead into battle. When they transform into a Lich, they gain access to special abilities denied to them as humans.
These sneaky killers appear out of nowhere and vanish just as quickly, leaving a trail of dead bodies in their wake. As they merge with the shadows, they become one of them themselves, slipping unnoticed by their enemies, who leave them perplexed. Their primary weapons are two razor-sharp blades, but they can also come up with other trump cards that will help them kill the enemy or escape if they get too hot.
The Gunner trusts only one ally: his powerful and versatile Transformer weapon. The gunner tirelessly researches and improves his tools, designed for the destruction of living and dead matter, and has no qualms about using them when the worst comes to the worst.
The witchers have at their disposal a whole arsenal of dark magic powers: terrible curses, fearsome creatures of the night, mysterious potions and of course their trusty broom, which is not only a powerful weapon but also a means of transport. The Sorcerers are highly unpredictable, but one thing can be relied upon: they will always act in their own interests.
The monks are a martial order because they master the discipline of body and mind. They are perfect wielders of their baton, and their fighting style includes special fighting stances and a variety of powerful attacks. They can also spin their staff to damage all nearby enemies and perform dizzying acrobatic tricks.
The actions of these tireless geniuses do not seem to be based on common sense. These experimenters have fully devoted themselves to alchemy. Their arsenal contains both corrosive chemical components and invigorating elixirs. On their backs they carry a mobile alchemy lab equipped with manipulators that hurl acid and fire at enemies and deal damage with their bladed ends.
Keep in mind that these are the first 13 classes available at launch of Skyforge. There will be more classes after launch. With this wide range of classes to choose from, we ask you: which is your choice to defend Aelion?