Review: 100ft Robot Golf (PS4).
If you play golf, do it with robots the size of a skyscraper and treating a populated city as a golf course! 100ft Robot Golf is a miniature golf course directed by Michael Bay. And no depth.
Usually, golf games are divided into two categories – those closer to simulators, which take into account various types of poles, wind speed, ground, etc., and those of a more arcade-like miniature golf game, with twisted levels, and sometimes even power-ups . The 100ft Robot Golf (PS4) game is closer to the latter category, although I doubt if they would include it in their ranks. Not only does it throw the rules into the bin, it can also cause vomiting. But at least it can amuse you sometimes.
You have to tell the creators that they aptly named their game. We have great robots and they play golf – nothing else. This was fastened with an equally simple and not very addictive plot, although I would be lying if I said that I never laughed. Absurd chases absurd (moss similar to a megazord controlled by a team of corgi dogs? Matuchno …), making fun of Japanese creations, and the line reminded me of the Knights of the Zodiac or other older anime. I can say even more good news about the commentators – they comment on our efforts in bored voices during the game, and when you hear Smash Mouth’s song “All-Star” recited in this way, there is no option not to smile.
The shell is fine, but the gameplay itself is not so good. Let’s start with the fact that any tutorial is missing here. We are greeted by chaos, in which we can move on after hitting without waiting for the opponent’s move. It quickly turns out that it is not the number of strokes that counts, but the speed of punching the ball into the hole, but also nothing prevents your flying mech from flying into the path of the opponent’s ball. I thought okay, throw it in deep water, let it be. A few matches later, I realized this chaos was intentional and there was no depth to it. Such unusual assumptions may sound funny on paper, but they do not work in the long run (you will get tired after two or three matches).
As we play with huge robots (and, among others, with skeletons … because yes.), And the golf course is a city (and foreign planets, and even something thicker), buildings often stand in our way. The easiest way is to take out a sword or other weapon wielded by your character and simply raze them to the ground. The premise sounds pretty interesting, but ask yourself, what’s cool about leaping forward every now and then and smashing high-rises with one button? The animation of all this does not impress. You can also shoot rockets or whatever is your character’s special skill. What kind of diversity? Apart from their looks and a superpower of little use (changing the trajectory of the ball? Wouldn’t it be better to run up and hit it again quickly?), They bring nothing.
Okay, maybe it’s a party game and I’m asking too much. But no. After 10-15 minutes of local multiplayer, the whole company will discover that the rules do not make much sense, and hitting the opponent’s flying ball becomes boring after a few times. There is no point in playing alone, because artificial intelligence is a joke. I understand you don’t want to scare me with the fact that console robots will be great, but bouncing the ball over and over again in the same building does not mean a well-designed AI. You can also pull out your PlayStation VR and start the fun from the first person perspective, but you can’t see much then, and if you accidentally (or intentionally) change the side of the strike, the stomach contents will jump into your throat. I don’t know why this possibility was even thrown up here.
I already dealt with No Goblin when we got their Roundabout (PS4) last year. The steering of the limousine spinning on its axis was fresh and original, so it was possible to turn a blind eye to the numerous shortcomings. Here, the idea does not in any way make up for poor execution. Anyway, what is the idea here – chaotic golf without rules simply does not work and you can laugh for a moment at commentators or a bizarrely funny plot (along with an absurd finale), but the gameplay itself lies and squeals.