Review: Chaos Code: New Sign of Catastrophe (PS4).
Chaos Code: New Sign of Catastrophe it’s a brawl, and fans of this well-deserved genre cannot complain. In the previous year, it had its premiere not only Street Fighter V, but also a successful comeback of the series The King of Fighters. There is also a new version Guilty Gear Xrd and BlazBlue. In addition, railroads appear on the horizon Tekken 7 and a new version Marvel vs. Capcom. Is there any room for less ambitious titles on the market?
Chaos Code: New Sign of Catastrophe is a standard representative of 2D anime-style fights. The game system is based on four buttons – strong / light punch / kick + classic quarter-circle spinning with the D-pad. The title in no aspect tries to exceed the strictly set genre framework and is simply a painfully classic representative of its category. Fortunately, he does it correctly, but in a much less ambitious way than the competition. The combat system is simple and fun, but lacks more depth at the same time. Oh, another 2D fight focusing on effective special attacks and simple combinations of blows, such a subdued variation of the system with Guilty Gear. Combining consecutive blows into spectacular bunches is fun and the system itself, together with sixteen different players, is the best element of the game. Unfortunately, although the gameplay is not difficult, there is no tutorial for total laymen.
Chaos Code: New Sign of Catastrophe originally debuted on PS3. View on PS4 is a remaster that has been enriched with online multiplayer – and that is where the changes end. The graphics look nasty, presenting the quality of 2D fighting games from the era PlayStation 2. Character sprites are low resolution and scare with pixels. Torn edges are also the domain of arenas where we fight – the backgrounds are economical in animations and uninteresting in terms of design. When it comes to playing via the Net, the multiplayer has been limited to ranked and private fights only. I rarely hit an opponent, and when I found him, the game was hindered by delays. However, I was not able to thoroughly test the online gameplay, because the online mode is empty.
The title does not offer any extensive modes. Single player gameplay is limited to a simple Arcade ladder topped with a static ending for each character. In addition, we have a Survival mode that consists in defeating as many opponents as possible without bothering. In addition, the economical Practice mode and Score Attack consisting in hitting the results. There is also a mission mode that focuses on special challenges, where, for example, we have to defeat the enemy without using defense and movement. The missions are not complicated and even an intermediate player will figure them out quickly. At the end, there is an internal shop where we can buy stronger character variations, titles for online modes and additional endings.
The game is just very rough in terms of content and performance, and looks as if it was quickly transferred from arcade machines. Of course, for fans of the genre this should be enough, but the competition is rich enough that Chaos Code: New Sign of Catastrophe it’s just not worth getting interested. Despite complaining, I didn’t have a bad time. I consider the combat system, which is the most important element of the production, quite successful. The fight is just fun here. Combining individual blows is extremely simple and intuitive, although I would lie if I said that the production can attract the player for longer. It is a niche through and through of the genre that will pass unnoticed, and therefore it will be difficult to find anyone to fight through the Net. It’s definitely better to spend your money on some competitive title. Chaos Code: New Sign of Catastrophe is a quick remaster of a fighting game that has barely touched mediocrity.