Review: EVE: Valkyrie (PS4).

The EVE: Valkyrie (PS4) demo available on PlayStation Store is doing a great deal of harm to the full game. In a few minutes it is impossible to show how well you fly in space and fight with other players. Yes, EVE: Valkyrie (PS4) is one of the better PS VR starter games.

These few minutes offered by the demo version will sooner discourage someone from the full version than make them spend a considerable amount of money on the full version. A EVE: Valkyrie (PS4) is so far one of those games that definitely justifies the sense of playing on PlayStation VR. Space simulators are perfect for spending time in virtual reality. The fact that we sit in the ___pit of the machine allows us to cheat our brain better and minimize the risk of nausea. I – to my surprise – did not have them for a moment, despite spinning barrels in air duels or accelerating alternately with braking to escape the rivals’ ship chasing me. You can see that EVE: Valkyrie (PS4) is designed from the very beginning with virtual reality in mind.

Review: EVE: Valkyrie (PS4)

Of course, it’s not that everything is perfect. The graphics could actually be better, but considering the power of PlayStation 4 – it will not jump a certain threshold for now. What is important is the fact that the lower resolution does not interfere with the gameplay, because everything is properly visible thanks to the design of the game. In addition, there are all sorts of indicators in the interface that allow you to orientate yourself during the game. I am also impressed by the very good head movement detection. As in other starting games, head movements are responsible for looking around, combined here with targeting opponents, if, for example, we fly assault class and are equipped with homing missiles. We control the analogs vertically and horizontally, and the bumpers are responsible for turning the barrels, which, as I mentioned earlier, did not cause any problems for me, and I played almost 3 hours without a break once. The feeling of being in the game and the views this title offers really convince the more skeptical VR players. At least the fact that it is not a technology that makes no sense.

EVE: Valkyrie (PS4) is primarily focused on online battles that we can fight with owners of the PC version. I was expecting some temporary problems due to the start of the game, but … nothing like that happened. Matchmaking in multiplayer gameplay is lightning fast, and the quality of the connection itself is excellent. No lag or broken connections. The small selection of game modes hurts a bit. We have a team deathmatch that I don’t think needs explaining. There is a control mode and here also the name speaks by itself. There is also the most extensive mode that is the most fun and allows the adrenaline to jump every now and then. I am talking about Carrier Assault. It was divided into several degrees. First, we need to seize the relays and hold them to disable the enemy ship’s shields. Of course, we are fighting in the background with an opposing team with the same goal. When we take the first step – for some time we will be able to attack the enemy mothership, destroying its weaker points. Here, apart from the rival team, we also have to watch out for the ship’s defenses. At the end, we have to break the core by flying inside the ship, which makes us feel like Luke Skywalker in his X-Wing. The mode is very dynamic and balanced enough that it is not difficult to turn the tide of a given round if we know what to do and are good at flying. The success of the game is also influenced by which ship class you will play. It is true that CCP did not try to be original and we have a typical stormtrooper, a support class and a heavily armed ship that puts firepower over maneuverability, but in the team each of the ship categories complements each other.

Review: EVE: Valkyrie (PS4)

Of course, each of these modes can be played with friends, competing with artificial intelligence, but it’s better to treat it as training. As is the single-player content, which is so modest that if the developer had released the entire Chronicles mode as a demo, nothing would be lost. A few missions in which we get to know the fictional background of the game (in fact, it is still irrelevant in multiplayer), an exploration mode in which we are looking for audio logs and a survival mode with two difficulty levels. Honestly – apart from the extended tutorial – I don’t see the point of having this mode in its current state. I would like to replace it with more maps in multiplayer or new game modes. Currently, to unlock new things, we have to grind a lot, which with such a limited variety of game modes may get boring if we spend too much time with EVE. But if we follow the recommendations of using VR (break every hour), then playing 3-4 rounds a day will, on the one hand, extend the acquisition of in-game currency (this one flies really slowly), but on the other hand, it will prevent us from getting tired with the material. What we prefer – everyone has to answer for himself.

I was moderately skeptical about EVE: Valkyrie (PS4), mainly due to previous nausea issues in VR games (Driveclub VR, one mode with Super Stardust Ultra VR, Scavengers Odyssey from PS VR Worlds), but I was positively surprised. Were it not for the fact that more games are waiting to be reviewed – I would fire VR for an hour a day just to fly my space ship. So if the demo did not convince you because of the short time of the game – full moon is much better. However, how much the game costs can put many people off.

Review: EVE: Valkyrie (PS4)

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