Review: Ittle Dew 2 (PS4).
Do you know a slightly effeminate guy named Link? He chased princess Zelda in a green suit, scored more and more twisted dungeons, solved puzzles and waved his short… sword. Got attention? Then skip ahead to read about Ittle Dew 2 (PS4).
Don’t be scared by the two in the title. Ittle Dew, released in 2013, bypassed consoles, appearing only on PCs and smartphones. The sequel shares with its predecessor only an idea for fun and two heroes. Well, a young, adventurous girl named Dew and the talking fox Tippsie accompanying her crashed off the shores of a mysterious island. It was unfortunate that the boards that made up their raft scattered all over the island, and as if that weren’t enough, the wood was stolen by the bosses living in the dungeons full of traps.
Don’t look for meaning in the story. The goal here is very conventional and is meant to be an excuse to explore new corridors. The idea is perfectly emphasized by brilliant humor that allows you to turn a blind eye to stupidity. Tippsie’s comments about new locations or dialogues with bosses and NPCs are a lot of laughs. Adventurers are eager to express their opinion about a newly found dungeon, comparing it to a movie or game. Added to this were the sharp retort of the always bored Tippsie and the absurd motivations of individual bosses. It turned out quite fun.
The gameplay draws from the formula worked out and ideally developed by The Legend of Zelda series. We are moving on a boring map composed of segments with different themes. Paths strewn with enemies lead to other boards or to huts, dungeons and caves that we can visit. I quickly realized that the best solution is to avoid the enemies, because returning to each location means their rebirth. It is better to focus on walking around all corners of the map, because they hide secret caves and useful shortcuts that, when located, are automatically marked on the map. Unfortunately, there are no puzzles in the open area, which is quite an oversight on the part of the creators.
The most important, however, are the dungeons that we visit. The game encourages you to visit them in the order suggested, but there is nothing to prevent you from trying your hand at more difficult dungeons. They are dotted with traps, enemies and puzzles, the solution of which has often made you think. The rules are simple, because opening the door requires pressing the appropriate buttons or defeating the marked enemies. The placement of these buttons creates a puzzle to be solved. How do I push three of them with only two sliding blocks? How to get to the platform if it is surrounded by deadly spikes? How to activate the levers located at the two ends of the location within three seconds? Believe me, many of the proposed puzzles seemed to me to be pointless, and while playing before the premiere, I had no opportunity to check the solution. In the end, it turned out that each puzzle is playable, and the best method is to find the right use of items and weapons. Puzzle ideas show the creativity of the creators, and it is in vain to look for duplicate solutions.
In addition to the locations required by the story, the map features many tiny caves where access to the treasure is protected by a puzzle. Sometimes simple, sometimes very difficult, but always solvable. The optional treasures have a measurable value, because we can get an increase in health or an upgrade of one of the weapons. It’s worth looking literally everywhere. We start the game with a stick in our hand, which over time replaces the saber, which in turn turns into a sword spitting fireballs. As the game progresses, we will unlock magic ranged weapons and dynamite, and we will also take possession of the ice. Weapons have a huge use in solving puzzles, and the right combination of their properties gives completely new results.
At the same time, a struggle that cannot be ignored is lame. As mentioned, some doors require you to defeat all enemies, and the on-screen chaos sometimes requires monkey dexterity to avoid dozens of flying missiles, gas clouds and lasers. We also have to defeat the bosses that guard the treasures. They come in different versions, and if they repeat themselves, the next versions have much greater firepower. However, there is a way for everyone, if we learn the patterns of their attacks. There will always be a window to deal three or four strokes before the next volley. There is nothing to complain about.
Ittle Dew 2 (PS4), thanks to its simple, colorful graphics, may seem like a title aimed at younger players. Appearances are deceptive, however, because the game offers a solid challenge for everyone, regardless of age. If you miss the gameplay known from The Legend of Zelda series, then Ittle Dew 2 (PS4) is a solid, though not entirely perfect substitute. The adventure, completed in 9 hours, left neither weariness nor dissatisfaction. Just in time to recommend with a clear conscience.