Review: Light Tracer (PS4 / VR).
Light Tracer shows what platformers should look like on PlayStation VR. Are you looking for a challenge after completing Wayward Sky? We got something special! Well, there’s a catch …
Light Tracer found an extremely playable idea for a virtual reality platformer. The creators took a proven way to indirectly control the protagonist, but instead of calmly completing logical challenges, they opted for dexterity. If you remember one of the PS VR launch titles called Wayward Sky (also present on the demo CD), you probably know controlling characters by telling them where to go or perform some kind of interaction. It’s not perfect, but somehow it worked for the loose exploration and running from puzzle to puzzle. Here, however, we have narrow platforms, enemies and moving mechanisms – so unsuccessful attempts are the order of the day. Except… it works.
Well, it almost works. IN Light Tracer the player watches over us with multi-level boards through which he must guide a young princess. This one wants to get to the top to find salvation for her people, and she is sweetly mean. Unfortunately, in that unpleasant Japanese way. The first and correct association is Eastern games with young girls. Although our heroine does not parade half-naked (thankfully), after being injured, she gives out childish groans that made me feel awkward. This is a huge problem, because the soundtrack is amazing and reminded me of the cult ones Croc 2. In the harder moments, where I was dying again and again, I had to take my headphones off. Perhaps this type of child’s groans on the verge of pain and pleasure are normal in the Japanese market, but I say belt.
Despite the apparent aggressiveness, our moody princess is an ordinary Lemming, unknowingly going wherever we point her. Adding to it a jump and a sword attack, this is how we traverse the next floors of the platform tower, rotated and moved away with the other hand. As you can see in the screenshots, the paths are very narrow and it is easy to fall down, especially if you are trying to collect all the coins. The steering, however, is more natural than it could be expected, but I have a problem with falling. Height does not seem to matter here and sometimes the heroine will fall from several floors unscathed, and sometimes she will be killed by a fall to a wall that is only a little lower. Nothing, because we always go back to the highest checkpoint, but there aren’t many of these, and we often have to repeat quite a bit. The bosses’ health bar is not visible either, and they usually do not react to our blows, so it is difficult to judge if we are doing everything right.
IN Light Tracer however, the most important are the level designs, and these surprise positively. One time we have a desert with rolling stones, another time ice-covered platforms, another time – changes in gravity and walking upside down. I came across multiple moments where I wanted to throw my controller against the wall and my bunches bothered my roommates, but ended up happy with every board I passed. You can see creativity at every turn. Anyway, how can you get angry with the great PS Move controllers when each failure was my fault and nothing else?
Ultimately, we have several worlds here for good ~ 5-6 hours of fun, although for me it was a much longer experience with hundreds of deaths. With the collected money, you can buy additional outfits, and that’s all that the creators have prepared for us, apart from the main campaign. Finally, I will mention two more trophies that bothered me – “stare at a little girl for 30 seconds” and “touch a little girl for a minute”. Fighting for coins on each board, I thought about winning platinum, but now I will probably let it go …
The game was reviewed on PS4 Pro