Review: Mantis Burn Racing (PS4).
VooFoo Studios has decided to enter a niche that doesn’t have too many representatives outside of Table Top Racing: World Tour (PS4). The genre of arcade racing with small cars gave up its spirit long ago and attempts to revive the previous generation consoles have not been very successful.
The main competitor, Table Top Racing: World Tour (PS4), offers a different perspective. There, we observe the races primarily from behind the vehicle, and in addition, the developer added boosters to us, which we use during the races. The whole shell is more toy than in Mantis Burn Racing (PS4), which was inspired by the classic Micro Machines in terms of the perspective of watching the competition. Despite the three camera settings, the whole thing is presented from a bird’s eye view non-stop, thanks to which we have a greater view of the route and easier to plan the trip, but it is a bit more difficult to learn to control the vehicles at first. Especially since the driving model is a bit specific.
Despite the fact that the game of the VooFoo team relies heavily on drifting and long jumps, mastering the appropriate drifts is not an easy thing. We twist the wheels too much – we hit the wall, which will stop us immediately and we can say goodbye to first place. However, when we master the driving model (which should not take more than several dozen minutes), we will be able to ride the entire route, rubbing against the ideal, using a turbo belt loaded with a special ride … unless the AI thwarts our ranks. Unfortunately, not because AI is so well done. The requirements set by our rivals are not too high throughout practically the entire career, but sometimes there are completely inexplicable jumps in the skills of competitors, even on the lowest difficulty level. In such cases, the rival is able to jump away from us at the very beginning, gain a few seconds of advantage and we can forget about catching up with him, no matter how well we did the route. I understand if such demanding opponents were in the last season of the career mode, where the skills learned during the previous races could count. But I encountered more of these weird playthings on this lower difficulty level than on the highest. Weirdness.
Fortunately, the career itself is doing well. The first two difficulty levels are divided into three seasons in which we are limited to one of three cars in a given category. For completing subsequent races, we get experience points and coins, which we then spend on new vehicles and raising the level of the car, which has been improved to the maximum. The developer decided here that in the case of tuning, it will not limit us with anything, so we have tokens that we put as we like into the free slots of the car. Higher level = more slots. But we also need to remember to do everything carefully – removing an upgrade destroys it. The vehicles vary as much as you might guess that the buggy is perfect for winding maneuverability routes, a racing car is better to skid due to less grippy tires, and big cars are the fastest, but they are driven like a cart full of maneuverability. bricks. For cosmetics, we can also change the color of the nail polish and the boost, but .. it probably doesn’t matter to anyone.
If someone gets bored of a career (you just need to take a few hours of it), there are always two options. Either solo AI racing or local split-screen multiplayer. The perspective does not interfere with the split-screen, so even with four people we can easily play like in the good old days. And of course, there’s also an online mode and weekly challenges. The latter option is probably self-explanatory. The developer has prepared it primarily for the continuous development of the game and ensuring that players have something to do. And the online game is also fun … as long as it connects you to the servers. The game sometimes has a very strange problem and despite the fact that it has no problems communicating with the server, it throws us a message that … the servers are turned off and you cannot play online. What does it depend on – I have absolutely no idea.
I mentioned earlier that the realistic art style sets Mantis Burn Racing (PS4) apart from the competition. I also have to write that the overall game is just nice, and the graphic effects – not too bad. The small variety of locations hurts a bit, because even if the spots are different, we still race in the canyon and around the city. Therefore, even if there are several of these locations, after a long time it seems to us that we are in the same place again. I am also surprised by the developer who decided that introducing a new location would be perfect in the final race of the last season of the career mode. In short – we often play decisive races on routes we do not know. It should be harder, but it just doesn’t make sense. It is similar with music – it is, but it might not be. It drops monotonous and falls asleep during the game. After an hour with Mantis Burn Racing (PS4), I felt as if the composer was 12-year-old Jacek, who had gotten to the free music program with 16 samples. And the same Jacek made an entire soundtrack out of it. In the 90s of the last century.
Playing the game before its premiere, I was wondering how much it will ultimately cost. A little over PLN 60 is not an exaggerated price for this title. It may seem a bit dumpy, but a career lasting several hours alone compensates for all the costs that we will incur during the purchase. And if you’re looking for good races with the split-screen option, you’ve come to the right place.