Review: MeiQ: Labyrinth of Death (PS Vita).

Young and cute sorceresses with generous breasts and combat robots save the world together. A concept that is seemingly difficult to implement, but anything is possible in Compile Heart games. Was it successful? Here is a story about machines and magic – MeiQ: Labyrinth of Death (PS Vita).

Our story takes place in a world where magic and technology are inseparable. Unfortunately, every few hundred years the planet stops rotating, the winds slow down and eternal darkness falls. Five young sorceresses – Machina Mages – have to perform a certain ritual to put the world in motion again. The road passes through four towers filled with hostile creatures, but what do they have mechanical defenders for? After all, not everyone wants the night to go away and they make life difficult for girls.

Review: MeiQ: Labyrinth of Death (PS Vita)

The story introduction looks quite promising, but the story itself turned out to be shallow. Despite the amusing heroines, there is not much of the proverbial talking in vain here, not even a lot of humor. If it comes to funny scenes, the same annoying topics are still rolled out. There is even a lack of sexual overtones (apart from a few exceptions) in the dialogues, which is surprising, because the visual sphere is full of them. The situation is slightly improved by five cheerful sorceresses, especially the protagonist – exuding with eternal optimism, friendly Estra, but this is still not enough. Fortunately, twenty hours would be enough to pass the script, otherwise I’d be bored to death.

From the very beginning it was known that we are dealing with a production with a very limited budget, so the low quality of the visuals did not even surprise me. Let’s start, however, with the pluses, i.e. portraits of magicians and Guardian models. Apart from the huge breasts, the girls on the screen attract the eye with their cute looks and clothes that perfectly emphasize their personalities. It is a pity that only Estra can change her clothes. Steel / king-kongi / also designed with taste and idea, moreover, all changes in equipment are visible. Unfortunately, apart from that, the graphics were done separately. The small game world is not very diverse, and each floor of the tower looks almost the same, which makes you sleepy during a longer session. With more locations it would make sense, unfortunately it is extremely tiring here.

Review: MeiQ: Labyrinth of Death (PS Vita)

The setting is reminiscent of a wallpaper, which is a frequent affliction of FPP dungeon crawlers, but in this production it was made exceptionally without imagination and idea. This is most evident during combat, where the battle boards are scarred with voids. It is better with the music pleasant to the ear, perfectly matching the atmosphere of the game. Full, professional dubbing, both English and Japanese, should also be praised. It is really enjoyable to listen to Estra speaking with Nepgear’s voice from the Neptunia series. Anyway, compared to related titles, the soundtrack is very good.

As I mentioned before, in the game we wander around the available towers, killing everything that stands in our way. The only novelty are the aforementioned Guardians who fight hand in hand with sorceresses. Contrary to what had been announced, the clashes are painful – three fighting machines exchange blows with their opponents in turn-based mode until they die. If they can’t bite something, we bring our heroines into battle, and that’s the whole philosophy. The problem is that the clashes are completely devoid of emotions and in most cases – banal. Even boss fights don’t raise the pressure, because what if someone will die, since the experience gained is minimal? Usually I complain about the frequency of the enemies appearing too high, but now I will stick to too little. Yes, it makes exploration much easier, but it is extremely annoying if we play in the tasks given by the Guild. The return to places already visited, forced by the plot, and a small amount of treasures in relation to the size of individual floors, the search of which artificially lengthens the game, is also irritating.

Review: MeiQ: Labyrinth of Death (PS Vita)

The game’s trademark was to become the extensive modification of the Guardians, although only half of the promises were realized. Their “tuning” is a lot of fun, but its range is not overwhelming. We can only replace the body, arms and jewels, but this is enough to have fun, adjusting the robot’s skills to your preferences. However, if someone counted on the announced thousands of unique combinations, they will be disappointed. Sorceresses themselves, instead of equipment, can also stuff this and that, thus increasing their effectiveness in battle.

I am sorry to say that the experiment called MeiQ: Labyrinth of Death (PS Vita) has failed. The idea itself had a lot of potential, but its implementation failed. While you can find a handful of decent-level items while playing, overall, it’s boring, so you’d better invest your time in another portable dungeon-crawler.

Review: MeiQ: Labyrinth of Death (PS Vita)