Review: Reus (PS4).

There were times when human civilizations proudly rose on the surface of the planet. Centuries passed and civilizations collapsed. With the help of mankind, powerful giants moved. With their help, will humans be able to survive on a lush planet or will it again become a barren desert?

Reus (PS4) is a strategy game and a representative of the so-called god game genre, which includes the cult Black & White. What does it mean? As a higher power, we influence the created world with our actions, thanks to which a civilization is created that can develop and live in peace with others or wreak destruction. It’s up to us to let them do it. Instead of going towards the divine essence, Abbey Games decided to bring to life four giants. Each of them has unique abilities and looks completely different. So with one giant we can raise mountain ranges and create deserts, while with others we irrigate the area with the oceans, and with the next we create fauna and flora. The goal of the game is simple – to shape the planet so that life can appear on it.

Review: Reus (PS4)

It would seem that the two-dimensional world-making game will be something simple. In this case, however, it is quite different. Well, at the beginning it is enough to make a small mistake and the fate of the whole village is doomed. While in the basic, thirty-minute era it does not have any disastrous effects, in the later stages, where you can play one round for an hour or even one and a half, the effects of bad decisions give a hard time. In Reus (PS4), virtually every move matters, even such a trivial thing as the order in which you unlock abilities for our giants. After spending a few hours with the title, I can confidently say that the gameplay is mainly based on rewarding created communities with gifts appropriate to the needs of a given village. This, combined with the decisions mentioned earlier, makes the work of Abbey Games extremely difficult and requires rethinking every move.

I think everyone will agree with me that monotony is something that kills the joy of every game. Reus (PS4) is one such case, unfortunately. While the initial few hours are really exciting, and learning and playing with each new skill is fun, another long era has effectively made it clear that it all happened before. It is true that you can try to diversify yourself, such as making one of the villages very greedy, which will result in attacks on other settlements, but even the achievements included in the game try to tell you not to do it. Therefore, you can feel bored quite quickly and simply put the title aside.

Review: Reus (PS4)

Abbey Games is an independent studio and this is perfectly reflected in Reus’ audiovisual setting. Graphics are hand-drawn, two-dimensional images, often superimposed to make the animations somehow bearable. It’s not the level Ubisoft has reached in titles like Rayman or Child of Light (PS4), but it’s not ugly either – it’s just right. I missed some romantic music that would match quite nice sounds of nature like the sound of waves or rustling trees. In that aspect, you could go a little further, but also not too much to complain about. Just a good job and nothing else.

For many players today, the Polish location of games is a decisive factor in purchasing. I don’t care much about it, but when there are already Polish subtitles in a given game, I require them to be correct. Reus (PS4) is an example of how not to implement Polonization. I can count the number of sentences in which there was no error on the fingers of one hand. I am not talking here, horror of horror, about spelling errors, but the lack of Polish letters, bad variation or idiotic word order are the most striking errors. Ba! There are also completely unpolished signatures. Also, players who are particularly sensitive to such a thing, I recommend not reaching for this title.

Review: Reus (PS4)

Reus (PS4) has been valued at PLN 99 with a special discount for PS Plus subscribers. I think someone has looked at the price-content ratio wrong here, because a title for this money should offer a lot more than repeating activities over and over again. Or it should cost at least ⅔ of that amount.