Review: Thumper (PS4).
We have VR Rez behind us, it’s time for another rhythm game – this time with a cosmic beetle in the lead role. However, don’t be fooled, because the creators are ugly sadists. You can’t go crazy with the difficulty level!
Thumper (PS4) is not really into story mode or anything like that. We have nine boards, or nine routes that our mechanical beetle must handle. In the meantime, we are struggling with geometric figures and some faces as bosses, but nothing like that should distract you from what the developer likes the most – to tire the player.
Each of the levels in Thumper (PS4) is an obstacle course on which the developers have thrown a lot of obstacles. And you have to jump over something, and this is to rub against the wall on the bend, punch through the railing right afterwards or score all the “points” in a short distance, so that the laser does not destroy you at its end. Of course, the pace is high and we have to help ourselves with the music coming from the speakers … well, with a rhythm that reflects our actions. In the background you can hear a delicate ambient and that’s it – make the music yourself. Fortunately, it works well in washing and makes Thumper unique.
All routes are divided into 20-30 fragments, and the game is automatically saved after each of them. Fortunately, these are not long episodes, because our beetle ends his life after just two mistakes. And it’s easy to make a mistake. The control of long routes is not made easier by a fluttering camera, a twisted road or lighting effects obscuring the nearest threat. But don’t worry – there’s a way to make this job easier for you. Unfortunately, it costs about PLN 1700.
Thumper can be launched in the PlayStation VR version and the difficulty level then drops significantly. By sitting upright, we have a perfect view of upcoming threats, and the camera does not move from a fixed position above the beetle. Another thing is that virtual reality gives you nothing else. Nothing is happening around – there is a beetle, a route and scary masks as bosses, all right in front of us. There is no point in looking from side to side, and nothing gives you the wider field of view that the goggles provide. We keep looking focused constantly ahead and that’s it. It’s nice that there is such a possibility, but the game was not created from the beginning with VR technology in mind and it shows.
Each board can take a good half an hour out of life, and the later ones often over 60 minutes. Close to each other checkpoints theoretically save the situation and accidental death does not hurt that much, but the difficulty level on the last routes is a bit exaggerated. Okay, maybe I’m not doing very well in rhythm games and I had to take a lot of breaks to relax. I can appreciate the ever-increasing challenge, but the last level changes its pace every now and then! I wasn’t ready for it, and I’m not going to hide that I didn’t make it through. If I tried, the review would probably be in a week or so. And the worst thing is that it’s an interesting idea – but the creators should prepare me for it much earlier.
Thumper (PS4) is an interesting rhythm track, but I have a “but” in every aspect. The tracks and effects during the game look great BUT the surroundings are rather empty. With VR goggles, the game is pleasing to the eye, BUT VR brings almost nothing from itself. The music created while playing is not irritating, BUT it is not something that you will play outside of the game. The difficulty level increases fairly BUT the finale is a kind of misunderstanding. In the end, a fan of the genre can grab the title, BUT this is not a must-have title that perfectly implements the assumptions of virtual reality.