Review – World of Warcraft: Warlords of Draenor.

After an expansion that many players didn’t like (and that caused a huge stampede of many players) the blizzard managed to get back on track with the Warlords of Draenorthe new expansion of theWorld of Warcraft🇧🇷 With plenty of content (which will keep players busy for months) combined with new hardcore content that will be made available throughout the expansion, the producer has made several changes to please players.

First, the game received a complete visual overhaul of character models, an old request from players, in addition to bringing an impressive graphic look in Draenor, the new continent of the game and which takes place in another time period. Atmospheric and very beautiful scenery, lighting effects, characters… if the player has a PC that can run on Ultra (and doesn’t worry so much about FPS, if he uses extra add-ons) he will see a superb look. For an older game, Blizzard is gradually increasing the minimum requirements, but still keeping the game light for those who still play on older PCs, keeping the user base high.

But it is in the new content that the game stands out. The main introduction is trim system🇧🇷 Right at the beginning of the expansion, the player starts to assemble his own garrison, which will serve as an “outpost”, a personal fortress and the place where you will spend most of your time. This is where your “operations center” will be, as you will be able to build different buildings with resources from the profession, “new” professions such as Sawmill (which is not really an official profession like Leatherworking, Blacksmithing, etc.), set up stables to train mounts, barns, and the new follower system, where you’ll recruit soldiers with different skills and you can send them on different missions across the continent. The missions range from gold, garrison resources for you to renovate buildings, earn resources that are used as a currency in some vendors, purchase equipment for you and your followers, various items, raid equipment, among others.

Review – World of Warcraft: Warlords of Draenor

Followers also have experience, starting at level 90 and reaching 100, having the same “item level” system afterwards. from 645, raid missions appear, being able to acquire more powerful raid equipment “imposing mallet” and da“Blackrock Foundry“, depending on player progressions in new raids. The reward in these missions contains equipment equivalent to the next difficulty of the raid: if the player kills many bosses at the normal level, missions appear to get “heroic” equipment, if he already does heroic raids, missions can appear to get mythical equipment, among others.

Another change that came at a good time is the new system of “looting” from monsters in dungeons and raids, in addition to modifications during your character’s evolution. The normal storyline quests, in addition to them being linearly linked (a system that was introduced in the Mists of Pandaria) they can result in new equipment for the player, earning the item according to their specialization and class.

Review – World of Warcraft: Warlords of Draenor

Already in the dungeons, the new system of “personal loot” will define who will receive the items, eliminating the issue of “ninjas”, who are players who ended up picking up certain items, even if they did not use them, and who would really need the item would be sucking their finger. With the personal loot system, if you have weaker equipment, in the first dungeons you will have more chances to acquire new equipment according to your class/specialization, earning them automatically and already receiving them in your inventory. Once you are better equipped, you get less items per dungeon, but at that point, depending on your progression, you will already be doing heroic dungeons, or even the raid finder, already being more equipped to try, later, to join some “core” and play in a more hardcore way, accessing the most difficult contents of the game in raids.

Another feature that was more in evidence is the wall system and the new loot system for raids, making it easier for players who don’t have colors or who have more complicated work schedules. Because the player can join a group (or create one) and face some bosses in a pre-assembled group, which may have people from other countries. With this, he can do the raids in a cadenced way, having 1 loot per boss and being able to do parts of the raid on different days. The player can even participate in different colors and play with friends even though he has already done the raid in the week. He just won’t have a share in the loot, but he can choose to use a “Seal of Tempered Fate”, gaining an extra chance when facing the boss again, or using the extra loot in the first fight, having a chance to get some powerful equipment from him. boss. The seals are limited and depending on luck and building choices (like inserting the Dwarven Bunker) he can have 3 to 5 coins per week, increasing the chances of having powerful equipment each week in raids.

Review – World of Warcraft: Warlords of Draenor

As for players who usually play every day, the game also offers other types of content and the garrison will have several daily missions, depending on the player’s choices. The inn, for example, ends up being visited by other people/NPCs, offering rewards for you to go into a dungeon and collect a specific item and complete the location. With a stable you will be able to train mounts, killing specific monsters mounted on them, which then turn into definitive mounts, going to your collection. Herbalism gardens, pet nurseries, mines with ores that receive new ores daily, you will have several options depending on your character.

You will also have raids to certain locations in the world, attacking cities like Shatratt, and earning “apexis crystals“, which can be exchanged for more powerful equipment in the future. Depending on the amount of enemies you kill of a type (for example, doing many missions against orcs of the Iron Horde or the Shadowmoon clan) your garrison can be invaded, with you having to defend it from the onslaught of enemies. At that moment you can try to defend alone or call 2 more players, helping you in the task, increasing the chance of getting more points and getting the “gold” rating, containing bags with better items, from gold and apex crystals to 645 equipment and mounts, depending on the player’s luck.

Review – World of Warcraft: Warlords of Draenor

already the PvP (Player vs Player) has also gained a similar improvement to the dungeon personal loot system. Depending on his performance in the match he wins a safe, which has gold, honor points and equipment. In a game victory he has the chance to get a gold vault, having more powerful equipment and a small chance of getting “Domination” equipment, the final scale of this expansion beginning (having equipment of item level of 660 and that scales to 690 in PvP matches). For those who enjoy PvP, it is easier to equip themselves, as the player can choose to buy equipment with honor points, and have the chance to drop equivalent items at the end of the matches.

It also has the “hardcore” PvP matches, such as ranked arenas and battlefields, giving Domination points and being able to acquire the most powerful PvP equipment in the game so far.

Of course the expansion also has some problems. After the player reaches “high-end content”, dungeon dailies cease to be interesting. In the beginning, the inn’s daily grants range from toys, pets, equipment and are part of an achievement, but due to the delay in entering a dungeon, it ended up being a little discouraging to do them. In the first days of the expansion it took from 40 minutes to more than 1 hour to join a group, and with that Blizzard inserted an extra prize so that more tanks and healers are interested in going, reducing the waiting time. But many players are discouraged from going to a dungeon, as there comes a time when it only drops gold, apexis crystals and one or another piece of equipment, which ends up being sold to a vendor, as you would no longer equip them (if you are doing raids regularly and have managed to better items). In patch 6.1 (which should come out in the next few weeks) we will have more content and improvements at this point, as many players have given up on going to normal/heroic dungeons, increasing the queue waiting time for other players who are interested in going to equip themselves or get some extra gold in the first random dungeon of the day.

Review – World of Warcraft: Warlords of Draenor

Another point that many complained about was the “death” of some professions, such as Mining. With a place within the garrison to mine, many non-mining players get used ores in Draenor, and with more people crafting, lower item prices and it is much easier to accumulate items that are not used. Many players even removed the profession, other players choose to hoard items and many sell for cheap values. Blizzard also intends to fix this and insert vendors in the new patch, so that players can fix other items that are used as a trading currency (such as Primal Spirits), which should give more use to mines and increase the price of ores in auction houses, for the profession to have some evidence/usefulness in expanding to crafting.

🇧🇷World of Warcraft: Warlords of Draenor” is one of the best expansions the game has ever received, bringing a lot of content for the most casual and hardcore players, modifications to make the game more user-friendly, and still catering to the hardcore audience with the raids, which are being released gradually during the expansion . For those who enjoy the game and play regularly, the expansion is highly recommended!