A nvidia published yesterday (26) a very interesting video showing a little behind the scenes of the creation process of the Game Ready Driversthe little programs that allow PCs run your favorite games.
The presentation explains the operation of the technology, which communicates both with games and with the kernel from the gputhe graphics processing unit of the computer. Despite being somewhat obvious to most players, the recording explains that the quality of gaming experience — especially the heaviest and most recent ones — is directly linked to the quality of the video driver.
Drivers, therefore, should seek optimize performance, the frame rate per second, consistently; and reduce system latency, allowing player actions to be processed and reflected on the screen quickly. Finally, in addition to what has already been mentioned, drivers must be stable to prevent players from encountering bugs and crashes, which can completely spoil the gaming experience.
As the video shows, in the old days Nvidia and game makers worked in parallel, each creating their own enhancement solutions independently. Today, both the GPU maker and its dev partners have started to exchange development information, pre-release builds and drivers in order to offer the best gaming experience (and game driver) possible when a title hits shelves.
The whole explanation is quite interesting, especially for those who like to know how things work “behind the curtain”. The video goes on to explain a little more about the dynamics between the manufacturer and its developer partners, which you can check out in the video attached above (with the option of subtitles in Portuguese).
Graph shows positive impact of NVIDIA Reflex on system latencySource: Nvidia/Disclosure
The company also announced the arrival of the Reflex Stats, an automatic latency measurement tool. Earlier this year, gamers using GeForce Experience were able to use the NVIDIA Reflex Analyzer, which aimed to simplify the process of evaluating system latency. Now, the company is presenting the NVIDIA Reflex Statswhich aims to allow players to measure PC Latency, a part of system latency.
In this way, players can change their settings in order to optimize the experience and the performance of your games simply and quickly, just by enabling the GeForce Experience overlay and choosing to view latency. According to the manufacturer, so far the following games have already been updated to Reflex SDK 1.6 and support Reflex Stats: Bright Memory Infinite, Fortnite, Rust and Valorant.