[SOLVED] : Fortnite adds a Prop Hunt mode and two new Part two islands

    • Added new settings in the Capture Object Generator device.
      • Added “Show capture messages” setting. If enabled, messages appear in the elimination log when the object’s state changes (catch, hold, drop, etc.).
        • Yes, no (default: yes)
    • Added new settings to the Player Spawning Plate device.
      • Added “Activation phase” option (Deactivated, Activated, Warm-up only, Part only. Default: Activated).
        • Allows you to define whether the spawn plate is activated before or during the game.
      • The plate color now changes to red when the plate is deactivated (either manually or if there is no valid team).
      • Enable If Received From: Enables the use of this device when the specified channel is triggered.
      • Disable If Received From: Disables the use of this device when the specified channel is triggered.
  • The Aeration Module device has been renamed to the Aeration Module gallery, because it now contains multiple objects.
  • Added the geyser to the Aeration module gallery.
    • The geyser is a natural object that throws players into the air and redeploys gliders.
  • Addition of new parameters in the device Aeration module:
    • Enabled (Disabled, Enabled, Warm-up only, Part only. Default: Part only)
    • Projection force: No, Weak, Medium, Strong, Very strong, Extremely strong, Excessively strong (default: Medium).
    • Air flow range: defines the air flow range (3m to 15m with an option every meter. Default: 3m).
    • Minimum projection percentage: 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (default: 100%). Sets the projection power applied if the object passes over the point furthest from the air stream.
    • Activate If Received From: Activates airflow when the specified channel is triggered.
    • Disable If Received From: Disables airflow when the specified channel is triggered.
    • Allow if received from a channel: the fan accelerates for one second before deactivating itself. To be used as a trap.
  • Added new parameters in the explosive device:
    • New HP option: Indestructible.
    • Added new trigger range options (1/8 square, 1/4 square).
    • Health bar style: allows you to choose between the base health bar, an objective type bar and an objective type bar that only appears if the device takes damage (Default, Badge style, Badge style (damaged only) Default: Default).
    • Hide interface icon beyond…: defines the distance from which the interface icon appears (badge style only).
      • 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m. (default: 20m).
    • Interface Icon Identifier: Defines a letter of the alphabet to display in the interface (badge style only).
      • No, A, B, C, D, W, X, Y, Z (default: no)
    • Direct Vision Required: Defines whether the device must be directly visible for its interface icon to appear.
      • Yes, no (default: yes).
  • Added new settings in the device Inventory and group settings.
    • Initial Team Size Ratio: Defines the total ratio of players to place on this team. For example, if team 1 has a radio of 3 and if team 2 has a ratio of 1, then team 1 will have three times as many players as team 2.
      • Keep parameters, 1 to 10 (default: Keep parameters)
  • Added new parameters in the Waypoint Plate device:
    • Activate at game start: defines whether the waypoint records your passage.
      • Enabled, Disabled (Default: Enabled)
    • Activate if received from: activates the waypoint when receiving from this channel.
    • Disable If Received From: Disables the waypoint when receiving from this channel.
    • When activated for the first time, transmit on: the first time the waypoint is activated, transmission on this channel will be activated.
    • When activating for the first time by the player, transmit on: the first time the waypoint is activated for each player, transmission on this channel will be activated.
  • Added new parameters in the Object generator device:
    • Added a new first appearance delay option: Instant (item appears at the start of the game).
    • Activate at game start: Defines whether the item generator starts spawning items at the start of the game.
      • Enabled, Disabled (Default: Enabled)
    • Activate if received from: starts showing objects when received on this channel.
    • Deactivate if received from: destroys the object on the generator and stops the appearance of objects if received on this channel.
    • Show object if received from: shows the next generator object if there is not already an object on the generator if received on this channel.
    • Go to next object if received from: destroys the object on the generator and brings up the next generator object if received on this channel.
  • Added new settings to the Creature Generator device:
    • Activate at game start: Defines whether the creature generator starts spawning creatures at the start of the game.
      • On, Warm-up only, Part only, Off (default: On)
    • Activate if received from: activates the generator when receiving on this channel.
    • Disable If Received From: Disables the generator if received on this channel.
  • Added new settings in the Display Panel device:
    • Enabled: defines whether the text appears during the specified game phase.
    • Show Text If Received From: Displays panel text when received on this channel.
    • Hide Text If Received From: Hide panel text when received on this channel.
  • The “Visible only to the collecting team” option in the Collectibles gallery has been renamed to “Visible to the opposing team”.
    • Never, Always, Until collection (default: Never)

Bug fixes and tweaks

  • The Levitation Plate prevented players from building on it in some cases.
  • Fixed issues with display panel and formatting lines of text.
    • The original font has been reinstated.
  • Fixed the issue with the 3 second item generator respawn delay not being saved.
  • Fixed the Barrier device not visually adjusting to changes in customization options.
  • Fixed the flag not appearing on the map or minimap.
  • Fixed the storm not appearing on the map or minimap.
  • Fixed Creative Mode servers crashing when a game was over after a Storm had finished closing.
  • Fixed disappearing, picking up, and flag throwing sound effects being emitted from the capture area rather than the action location.
  • Fixed players becoming immune to Storm damage when the starting circle was set to 10 in the base Storm controller.
  • Fixed the timer missing from the base Storm Controller during a game.
  • Fixed flag ambient noise being too loud.
  • Fixed the basic storm controller ambient noise stopping after playing a game.
  • Fixed the texture of the recoloring square stretching if placed vertically.

INTERFACE AND SOCIAL

  • The course of the end of the round and the end of the game has been modified.
    • Time dilation has been added when the round and / or the game ends, in order to exit the game before indicating the winners.
    • The winner screen now appears before all scoreboards.
      • Round winners are indicated if the game includes more than one round.
        • Round numbers are displayed instead of team names.
      • The winners of the game are indicated at the end of the game.
        • We can see more clearly if the player is on the winning team.
    • The scoreboards then appear.
      • Round scores are displayed if the game consists of multiple rounds.
        • The countdown shows the time remaining until the next round or the time remaining until the game scores are displayed.
      • Game scores appear at the end of the game.
  • “Eliminations required to win” has changed to “Eliminations required to complete”
  • “Creatures to eliminate to win” has become “Creatures to eliminate to complete”
  • “Objects to destroy to win” has become “Objects to destroy to complete”
  • “Items to collect to earn” has changed to “Items to collect to complete”
  • “Score required to win” has changed to “Score required to complete”
  • «Scoreboard – Stat. 1 to 4 “has changed to” Scoreboard – Tie 1 to 4 “.
  • “Scoreboard – Stat 5.” has been removed from the My Island settings.

Bug fixes and tweaks

  • Help text for the Manual Respawns game setting has been changed to be more understandable.
  • The scoreboard settings help text has been changed to explain how the victory conditions for the round work.
  • Creature generator settings have been corrected and are now called No and Yes.
  • Players could see duplicate mods during games.
  • The island’s description text was likely to spill over into the rift if it was too long.
  • The Creative Inventory Chest tab was not showing the number of items in stock.

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