Update: Sony has contacted GamesIndustry to disprove this. According to the company, the information that Bloomberg has given about the cut in PS5 production is false and its production figures have not been changed since mass production began. Then we leave you with the original news.
Rumors about PS5 production problems have been dragging on for months, but today they add concrete figures to the adaptation that has been making Sony since the beginning of the year. Of the 15 million consoles they planned, they will only be able to reach about 11, according to Bloomberg.
They apparently started 2020 with the intention of moving at a slow but steady pace. The idea was to hit the market with limited units, largely out of fear that price problems caused by the rising cost of certain components reflected a smaller growth curve than normal.
However, the pandemic and confinement raised the spirits of the company with record numbers in subscriptions and game sales, which invited them to produce more units to try to supply what, they hope, is a high demand for the new console.
Now that forecast would have been reduced by 4 million units. The sources assure that they have not been able to complete all the production that they had in mind due to component supply problems.
What does this mean for the user? Not really too much. Demand for PS4 it seemed even higher, in large part because the cycle of the previous generation had lengthened much more, and the launch campaign that year left just over 4 million units sold.
If half of those 11 million produced reach the stores, already there are more than enough consoles for the first wave of early adopters. Now it remains to be seen if the price and release date of PS5 make that purchase intention go up or down. Something that we will probably meet in tomorrow’s presentation.