Spider-Man: Miles Morales promises to be one of the most interesting PlayStation 5 launch titles. The game will also be released on PS4, but the next-gen edition will offer numerous graphical improvements. People waiting for this title should be interested in the IGN video, which shows how much difference we can count on.
The video offers a graphical comparison between the PS5 release in Fidelity (where graphics quality is prioritized) and Performance (focusing on performance) modes and the game running on PS4 and PS4 Pro. At first glance, all the versions may seem very similar, but upon closer inspection, it’s easy to spot the distinct differences. Especially in Fidelity mode Spider-Man: Miles Morales looks impressive. The game makes strong use of ray tracing, offering realistic reflections that make locations look more natural. We won’t experience this when playing in the Performance variant, but it offers 60 frames per second instead of 30.
Interestingly, sometimes the engine can slow down for a moment by about two FPS. This happens when there is a sudden camera jump, mostly in cutscenes. The game then generates a simulation of some graphic elements in order to avoid visual errors (e.g. objects appearing out of nowhere). During gameplay, however, this slowdown is difficult to detect with the naked eye.
Playing on PS4 (especially on the base model, not the Pro), we’ll get the worst graphics, but to be honest, Spider-Man: Miles Morales looks great even then. The difference offered by the next-gen release may not be enough for many people to justify the purchase of new equipment. In an interview with IGN, Insomniac Games’ head of technology, Mike Fitzgerald, assured that the game is far from fully utilizing the capabilities of PlayStation 5. According to him, developers are just beginning to discover what PS5 is capable of, and we can expect many years of progress in terms of graphics. .
This declaration is not surprising. Although Insomniac Games put a lot of effort into embellishing Spider-Man: Miles Morales, it is still a production available on two generations of consoles, and built on the foundations of Spider-Man, released two years ago on PS4. Only the team’s next project, Ratchet & Clank: Rift Apart, will be developed entirely for PS5.