Star Citizen – Alpha 2.0 launched after the anniversary live stream.
Many news about Star Citizen, as well as the single player campaign Squadron 42, were presented to the public during the anniversary live stream by developer Cloud Imperium Games (CIG) and Chris Roberts.
Important news first. Yes, it’s time!
StarCitizen Alpha 2.0 goes live, but in this first step it is reserved exclusively for a few people who have been playing all the time and who also report bugs in the game. Like any other company, Cloud Imperium Games, the developer of the space epic, is of course dependent on active, voluntary help in the alpha and beta phases in order to be able to gradually involve even more people in the next development step of the game. Form the first wave according to Chris Roberts 1000 people the vanguard and will pave the way for more. However, the exact schedule remains unclear. So there is enough room for speculation. But after good feedback from the first testers, it should probably go quickly. According to the information in the live stream, the game client should have a size of approx 30GB to have. With the Alpha 2.0, CIG connects the individual modules together, a decisive advance in the development of the game.
Some features of Star Citizen Alpha 2.0
- Three space stations
- shooter elements with handguns
- spaceships fly
- Leave the spaceship and float in the space suit
- eight missions (escort, combat, reconnaissance)
- 20 random events
- according to Chris Roberts 3 hours of gameplay footage
- nine repair and refueling stations
- PvP battle zone
- and much more
A good post was about Ship Repair and Maintenance. It will be interesting to see how this will later affect the Persistent Universe, because there should definitely be a high demand in a competitive universe.
After a good introduction to the topic, a new ship was presented with the Anvil Crucible, a repair ship. The costs for the Standalone Ship – Anvil Crucible – LTI are €333.20.
Another character was introduced in the Squadron 42 single player campaign. None other than Mark Hamill, known to many from Star Wars as Luke Skywalker or from the Wing Commander series as Christopher “Maverick” Blair, will be back to the delight of many.
How did the characters come about and what does all of this look like in the game? This video gives further insights into the work of Cloud Imperium Games. The backers’ money seems to be well spent when you see what technical possibilities CIG has and integrate them into the game and let them flow.
The exclusive Million Mile High Club was also presented in the stream, which should only be accessible to a few on paper at the moment, since at least $1000 sales must have booked in his account. In an article we reported that this is not so impossible to achieve.
Update 11/22/2015 according to Jump Point Magazine November 2015:
MMHC WIP — The Million Mile High Club is an exclusive club for the 100 backers who pledged 10k or more through the Wing Commander or Completionist packages.
This is an exclusive club available to the 100 backers who donated $10,000 or more up to the Wing Commander or Completionist package.
In the live stream, however, it was mentioned that access to this area could also be achieved through other options. More detailed information on this will be published soon, but should again lead to discussions.
If you want to see the full Anniversary Livestream again, you can do so on YouTube. The first videos are available, we have linked one of them below. Plan some time for this, because it took about 4 hours.
Update 12/01/2015: Added official video from the Star Citizen YouTube Channel.
Learn more about Star Citizen
- RSI home page
- squadron 42
- Star Citizen News Radio
About Cloud Empire Games
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries was founded in April 2012 by well-known game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and longtime international media lawyer Ortwin Freyermuth. Under Robert’s leadership and his long-standing relationships in game development, Cloud Imperium quickly established a top-tier development team for game development, story elements, and an extensive prototype for the first Star Citizen game. Star Citizen gets over www.robertsspaceindustries.com marketed. Cloud empire strategy goes beyond customer acquisition through established game designer fan bases. For more information about the company, including jobs and contact information, visit the CIG homepage.
About Star Citizen
Star Citizen is an online space flight sim with combat and trading elements for Windows and Linux. Parts of the simulation have been playable since 2013, and the game is scheduled to be completed by the end of 2016. The main designer and inventor of the Star Citizen universe is Chris Roberts, who founded Cloud Imperium Games in April 2012. Star Citizen is the largest crowdfunded computer game project. The main game features a free-roaming, persistent MMO world in which players undertake trading, exploration, and combat missions. The money earned in this way can be used, for example, to buy improvements for your own ship such as new propulsion or weapon systems. The player’s actions affect reputation with the various factions in the world of Star Citizen. The approximately 100 solar systems within the Milky Way are to be expanded even further after publication. The game features a simulated economy system that players can contribute to. So that the economy does not get out of balance too easily, NPCs also help to keep a certain balance. For example, the NPCs will accept and carry out orders that have not been carried out by players for a long time. For example, they transport raw materials to factories or mine raw materials themselves. The economic system is very dynamic and so, for example, if there are more frequent attacks on a factory’s transport ships, the price of its products will increase.
About Squadron 42
The single-player campaign Squadron 42 is planned to be released in chapters before the Persistent Universe. The first episode with probably ten missions is expected to appear in spring 2016, the other episodes are then to appear quarterly. A first version of the persistent universe, in which all modules are linked, is planned for the course of 2016. The development of Star Citizen is expected to be completed by the end of 2016, although new content will continue to appear after the final release.