Warlords of New York has a great campaign, but ultimately counts as a preview of bigger changes.

the Chronique de The Division 2: Warlords of New York van Carl takes you to a devastated state of New York, where as a division officer you will once again wage war on street gangs.

Just as the corona virus turns the world upside down, The Division 2 decides to take you to the city where the fictional Dollar Flu erupted in the new expansion for Warlords of New York. In this way, publisher Ubisoft is focusing on the most interesting narrative aspect of this game Tom Clancy: the mysterious elite agent Aaron Keener, who turned his back on The Division and helped spread the virus. Put on your gas mask and dust off your favorite exotic guns when it’s time to re-explore the Big Apple in the first paid expansion for The Division 2: Warlords of New York.

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It’s almost impossible not to start this review the same way I previewed the objection in my previous Warlords of New York. The return of The Division 2 to New York inevitably raises eyebrows. Why is developer Massive Entertainment returning to the set of the first game so criticized for its monotony – especially after the praise it received for Washington DC in The Division 2?

Ironically, however, the setting turns out to be one of the best parts of Warlords of New York. The base game has made it clear that the Swedish developer is home to some of the best artists in the video game industry and that their work shines like never before in this expansion. The apartments are a filthy chaos, with soda, clothes, and trash bags strewn everywhere. A hurricane raged in “The City That Never Sleeps”, leading to beautiful scenes of crumbling beauty such as sprayed facades where water seeps through bricks. Coupled with the beautiful lighting The Division has always had, the Snowdrop engine simply conjures up a visual masterpiece on your screen.

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In terms of location, Massive makes another important choice. In The Division 1, the sight of all of Manhatten quickly turned to monotony. Here, on the other hand, the size of the playable area is considerably limited to Lower Manhatten only. Because you only have four zones available, there is much less unnecessary back-and-forth. In addition, it also guarantees a high concentration of interesting landmarks. You fight in iconic places like Wall Street and Chinatown, and generic streets are kept to a minimum. As a result, virtually every firefight is visually memorable, especially against the backdrop of spectacular missions.

Warlords of New York is making some interesting changes in this regard as well. Each of the four zones is controlled by one of the title’s “warlords,” and the majority of missions prepare to fight these characters. Bosses stand out in a positive way because they play with your expectations. For example, you have to compete with Theo Parnell against a dozen holograms, turrets popping up all over the arena, as well as waves of enemies. Since each mission so obviously works towards those climactic battles, you’re always motivated to complete the smaller recovery quests and so this expansion has a very smooth and enjoyable pace.

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The downside is that you get through the new content quickly. Warlords of New York isn’t the same cornucopia The Division 2 was at launch. Taking out each Warlord takes around two hours, and there is very little secondary content visible. So you are very quickly done with this extension. Raising the max level from 30 to 40 may make you want to replay a few more missions, but for a wide range of missions you’re better in DC with its base game missions than in New York.

Warlords of New York also disappoints with the introduction of new skills. As any seasoned division officer can attest, you use skills almost constantly to control the many baddies during missions. However, the four new skills here disappoint. For example, when the base game’s turret invites tactical thinking through the variations you can unlock, the four additions here are relatively straightforward and all passive. From bait to shock trap and sticky bomb (which comes in two types: explosive or flaming), these are all passive skills designed for setting traps. However, they are difficult to use as offensive tools, so they have very little added value during intense firefights. So you are unlikely to use them a lot, especially because they are not very creative.

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In the end, Warlords of New York shows performance below expectations. This return to New York is visually stunning and includes a few strong missions, but you’ll quickly get through the main content. Therefore, increasing the max level primarily encourages you to seek salvation in DC. The chance that you will use the new skills widely is also low, given their one-sided nature and lack of creativity. Ultimately, this expansion is primarily a sign that Massive Entertainment continues to tinker with The Division 2, as major gameplay changes are introduced for all players via a free update. How Gear works, the fact that you can improve your main attributes after level 40, the changes to the rules of the Dark Zone,… This is the real added value of the changes, one year after the launch of The Division 2. Warlords of New York is therefore above all an aperitif, before diving with enthusiasm into The Division 2.

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Carl a testé Warlords of New York sur la Xbox One X.

Source: IGN