Warlords of New York offers a nice campaign, but ultimately counts primarily as a preview of bigger changes.
the Chronique de The Division 2: Warlords of New York van Carl takes you to devastated New York, where as a division agent you will once again wage war against street gangs.
Just as the corona virus turns the world upside down, The Division 2 decides to take you to the city where the dollar flu fiction erupted in the new expansion Warlords of New York. In this way, publisher Ubisoft is focusing on the most interesting narrative aspect of this game Tom Clancy: the mysterious elite agent Aaron Keener, who turned his back on The Division and helped spread the virus. Put on your gas mask and dust off your favorite exotic guns as it’s time to re-explore the Big Apple in The Division 2’s first paid expansion: Warlords of New York.
It’s almost impossible not to start this review the same way I previewed the objection in my previous Warlords of New York. The return of The Division 2 to New York inevitably raises eyebrows. Why is developer Massive Entertainment returning as part of the first game so criticized for its monotony – especially after the praise it received for Washington DC in The Division 2?
Ironically, however, the setting turns out to be one of the best parts of Warlords of New York. The core game has made it clear that the Swedish developer is home to some of the best artists in the video game industry and that their work shines in this expansion like never before. The apartments are a filthy chaos, with soda, clothes, and trash bags strewn everywhere. A hurricane raged in “The City That Never Sleeps”, leading to beautiful scenes of crumbling beauty such as sprayed facades where water seeps through bricks. Coupled with the beautiful lighting The Division has always had, the Snowdrop engine simply conjures up a visual masterpiece on your screen.
In terms of location, Massive makes another important choice. In The Division 1, the rendering of all of Manhatten quickly turned to monotony. Here, on the other hand, the size of the playable area is significantly limited to just Lower Manhatten. Because you only have four zones available, there is much less unnecessary back-and-forth. In addition, it also ensures a high concentration of interesting landmarks. You fight in iconic locations like Wall Street and Chinatown, and generic streets are kept to a minimum. As a result, virtually any firefight is visually memorable, especially against the backdrop of spectacular missions.
Warlords of New York is making some interesting changes in this regard as well. Each of the four areas is controlled by one of the “warlords” in the title, and the majority of missions prepare to fight these characters. Bosses stand out in the positive sense because they play with your expectations. For example, you have to fight a dozen holograms, turrets popping up all over the arena, and waves of enemies fighting against Theo Parnell. Since every mission works so clearly towards those climactic battles, you’re always motivated to complete the smaller recovery quests as well and as a result this expansion has a very smooth and enjoyable pace.
The downside is that you get to new content very quickly. Warlords of New York isn’t the same cornucopia The Division 2 was at launch. Taking out each Warlord takes around two hours, and there is very little noticeable secondary content. So you are very quickly done with this extension. Raising the max level from 30 to 40 may make you want to replay a few more missions, but for a wide range of missions you’re better off in DC with its base game missions than in New York.
Warlords of New York also disappoints with the introduction of new skills. As any seasoned Division Agent can attest, you use skills almost consistently to overpower the many villains during missions. However, the four new skills here disappoint. For example, when the base game’s turret invites tactical thinking through the variations you can unlock, the four additions here are relatively straightforward and all passive. From decoy to shock trap and sticky bomb (which comes in two types: explosive or flaming), these are all passive skills designed for setting traps. However, they are difficult to use as offensive tools, so they have very little added value during intense firefights. So, you are unlikely to use them a lot, especially since they show little creativity.
Ultimately, Warlords of New York is performing below expectations. This return to New York is visually stunning and includes a few strong missions, but you’ll quickly get through the main content. Therefore, increasing the level cap primarily prompts you to seek salvation in DC, and the chances of you using the new skills widely are also low, given their one-sidedness and lack of creativity. Ultimately, this expansion is primarily a sign that Massive Entertainment continues to tinker with The Division 2, as the major changes to the game are being introduced for all players via a free update. How Gear works, the fact that you can improve your main attributes after level 40, the changes to the rules of the Dark Zone,… This is the real added value of the changes, one year after the launch of The Division 2. Warlords of New York is therefore above all an aperitif, before diving into The Division 2 with enthusiasm.
Carl a testé Warlords of New York sur la Xbox One X.
Source : IGN