In 2013, Naughty Dog caused a little landslide with The Last of Us. The latest major PlayStation 3 exclusive set a new standard for action games with its compelling storyline and haunting gameplay. In particular, the fascinating story of the main characters Joel and Ellie continued to resonate for many years. Now that the PlayStation 4 is also coming to an end, Naughty Dog wants to repeat that feat with The Last of Us: Part 2. In anticipation of a final judgment, you can read our first impression of one of the Seattle missions in this preview.
When you set foot in Seattle for the first time, you immediately notice the freedom the game gives you. The starting area contains many optional locations to explore, where you can gather additional resources and ammo. In addition, each place subtly tells its own story. For example, a hitlist on the body of a Fallen Clicker hints that you just finished off a group of former mercenaries, while the search through a seemingly abandoned building leads to a bloody confrontation with some of WLF’s deserters, the Seattle local militia.
This search for environments is not an unnecessary luxury, because like in the first game, every battle in The Last of Us: Part 2 is mainly about the meticulous management of your resources. Ammo is scarce, and it’s always a compromise to use your rags and alcohol for health kits or molotov cocktails. This rarity ensures that you always enter the next fight with sweaty palms and preferably stay hidden in the shadows for as long as possible.
However, Naughty Dog forces you through the introduction of new types of enemies to regularly come out of these shadows and therefore to be vulnerable. For example, the WLF uses dogs to hunt you down during battles. Once they’ve got your scent, all that’s left is to leave your hiding place to shoot that four-legged friend or find safer places.
This turns out to be a subtle but effective addition that forces Naughty Dog to take more risks and occasionally embrace the sheer chaos of fights in The Last of Us: Part 2. As a few hard hits are already lethal, these direct clashes often result in certain death. But at least as often, they end in grueling yet extremely satisfying scenes in which, with the courage of desperation and your last precious bullet, you manage to take down that remaining foe. After which, of course, the detailed search for the area for new ammunition begins again.
Scars as a new enemy faction provide the necessary variation as well. When the WLF primarily uses heavy artillery and military tactics to hunt you down, the Scars are sneaky hunters who sneak around with bows and arrows and communicate with each other via whistles. So a full-scale showdown with this group in a parking tower has a completely different vibe than you’re used to from The Last of Us. If everything feels a little too intense, you can just sneak out and ignore it. whole groups of enemies.
The world of The Last of Us is crankier and more unpleasant than ever in Part 2, but that makes the reunion with the series all the more polished. This first introduction has more taste. The first novelties that we discovered in part 2 are subtle but well thought out. It remains to be seen if Naughty Dog can continue this line into the rest of the game in order to end the era of the PlayStation 4. On June 12, you can expect our final verdict on the game.
Source : IGN