The Last of Us: Part 2 this leaves many artists, developers and programmers in the game industry in awe. Deserves that? Not the high level graphics, the plot or anything like that. What impressed everyone was the physics of the rope.
Sure Twitter, someone recently shared a short clip, in which it shows Ellie grabbing a rope, picking it up and throwing it in different directions, going through windows and doors, connecting it to various elements of the storyline … all done with highly plausible physics, as would be the case with a cable in real life .
The care taken in the manufacture of this small element has impressed many initiates, astonished by what they saw in front of them. As explained by the co-director Kurt Margenau, the merit of this technical miracle lies Jaros Sinecky, one of the programmers of The evil dog.
This is the work of the amazing physics programmer Jaros Sinecky. He had this system, among other things, building on the work he had done for U4 (drake wrapping the winch around things). Of course doing it with slack is MUCH more difficult than a taught winch;) Jaros finds a way.
– Kurt Margenau (@kurtmargenau) 20 juin 2020
It only took three. Certainly not 6 months. And we didn’t cry (just swore a lot :)). Our physics programmer Jaroslav did most of the heavy lifting here. He’s really good.
– Maksym Zhuravlov (@MaksZhuravlov) 20 juin 2020
Below, however, we report the reactions of some developers to the clip in question: among them you’ll even find programmers and artists from triple-A studios like EA and Blizzard.
Yes, I guess this was only possible thanks to the large technological basis of the implementation of the rope in Uncharted 4 (a dozen of us at Valve witnessed this today in a group play and pretty much crap)
– James Benson (@ James9475) 20 juin 2020
I’m now ready for every tech artist on Twitter to flood my feed with “after watching TLOUII’s music video, I wanted to …”
ROPE PHYSICS EVERYWHERE
BUT THEY ARE NOT ROPE PHYSICS
ITS MATERIAL FUNCTION SOMETHING
– Douglas Copeland (bEbonscale) 20 juin 2020
And they still mostly see the flaws or should I say flaws in this feature while the rest of us are amazed.
– David Clyde (@DaytimeCoder) 20 juin 2020
It will haunt me.
– Steph and Odin ?? pew pew pew (@autumnbreezed) June 20, 2020
This is in all respects a minor detail, and whether or not implemented does not affect the overall experience of the game. However, its presence is a sign of the care that Naughty Dog has taken to its product, such as for leaving its mark on the hearts (and perhaps even the pride) of many programmers.
Who knows if, from now on, we’ll mysteriously find more string physics-focused video games?
Source : Reddit