The original Tomb Raider reboot would have ended quite differently.

Rhianna Pratchett, who recently left the team, told the story of Rise of the Tomb Raider and the history of 2013, which underwent some interesting changes before its release.

Rhianna Pratchett, who works for Crystal Dynamics as an external writer for the previous two episodes, recently announced that she would move on and leave the story to a different level. And SamaGame has slammed the possibility that the writer is no longer bound by any contractual obligation and has been well questioned about the story of the last two Tomb Raider stories.

The interview discusses, for example, how Lara’s character was reinterpreted before the reboot, or how the protagonist transitioned somewhat to Rise of the Tomb Raider, but the two most interesting details relate to Pratchett’s first story. The writer, for example, also said she would have liked to slow down the story after killing the first soldier, but Crystal Dynamics disagreed.

The original Tomb Raider reboot would have ended quite differently

“Maybe he could have dropped the gun from a scythe. (…) He might have had a little more sneaking after him. “(…) The game testers, on the other hand, saw it differently: once we’ve given a player a weapon, they really want to use it.

he recalled one of Pratchett’s overwritten decisions.

The original Tomb Raider reboot would have ended quite differently

According to his recollection, he had to change at several other points, such as at first he wasn’t passionate about focusing on Lara’s father’s story in the sequel, in fact, closing the first part would have been quite different, much gloomier.

“At first, when I wrote the first sketch, there weren’t too many deaths in it. Then gradually more and more deaths sneaked into the story and changed the mood of the whole story.”

The original Tomb Raider reboot would have ended quite differently

That’s why they had to change it again, this time at the end, quite close to the end of the development.

“Until then, a lot of characters died. Part of that was the result of changes in the gameplay that had to rewrite the story several times and kill a character. It would have been nice to notice this problem first, but it wasn’t too long. it’s too late so we’ve solved it “

The original Tomb Raider reboot would have ended quite differently

the writer recalled.

Did you like the way Pratchett and his team envisioned the start of Lara’s career?

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The original Tomb Raider reboot would have ended quite differently
  • Developer: Crystal Dynamics
  • Publisher: Square Enix
  • Platform: PC, PlayStation 3, Xbox 360
  • Style: Action, Adventure
  • Appearance: 3/5/2013