A few hours ago, popular trade journalist Jason Schreier referred to Liana Ruppert’s statement. According to him, during the podcast it was suggested that they were untrue reports about the fact that some creators Cyberpunk 2077 They have been crunching for a long time, and to confirm his words, he posted an email from Adam Badowski in Junein which there were apologies to families and close developers for their extra work. He also noted that crunch does not make CD Projekt RED a bad company, but has never seen so many people trying to defend these creators.
Ruppert, however, pointed out that Schreier’s entry differed from the context of her statement, and she did not attack the journalist and his article in any way. In this case, it’s hard to disagree with her – while the material prepared by Schreier can carry a high substantive value, one cannot help but feel that he is now looking for a hole in the whole. The journalist’s statement does not offend him in any way and mainly concerns the fact that at CD Projekt RED the developers were not faced with a fait accompli, but first discussed with them about a possible crunch.
- a few days ago it was officially announced that Cyberpunk 2077 was “gilded” and sent to the pressing plant;
- however, it cannot do without the so-called crunch and developers will have to work more from now on;
- the situation was critically received by the industry, but the words of the Game Informer server journalist indicate that the decision was made with the consent of CD Projekt RED employees, after discussions within the company.
A few days ago, we learned that Cyberpunk 2077 had been “gilded” and the game went to the pressing plant, which means that the premiere scheduled for November 19 this year remained valid. However, at the end of September, we could read that the timely release of the production will be burdened with a crunch – the developers will now work six days a week to eliminate the remaining bugs in the game (overtime is to be paid). The situation echoed loudly in the industry, especially after it was recalled that last year the creators providedthat they want to avoid intensive crunch with the new title.
Several Polish artists stood up for the studio, including Adrian Chmielarz from The Astronauts and people associated with CD Projekt RED itself. According to them, the phenomenon of crunch should be viewed more broadly, and it is more complicated than it may seem, and the scandal was artificially blown up by the media. These words seem to be confirmed by the Game Informer journalist – Liana Ruppert – who during yesterday podcast “GI Show” she even stated that the studio was considering moving again Cyberpunk, but most developers agreed to extend their working hours.
From what I understood, while talking to several people, there were discussions about whether to postpone the Cyberpunk premiere again or apply a crunch. And from what I’ve heard, most have agreed to a six-day work week.
Ruppert also clearly pointed out that the crunch itself in Polish reality is slightly different from the “American” one (where developers are really very heavily used and have little influence on it). Most importantly – Polish artists were not brought up against the decision, but took part in the discussion on this topic themselves. She also found it extremely unpleasant that some of the people working on the game did not want to publicly rejoice that the production had achieved a golden status, fearing the reaction of the community and journalists.
We would like to remind you that Cyberpunk 2077 will be released on November 19 this year on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and S. The production will be available, among others, in the full Polish language version.
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