The Star Wars series: Obi-Wan will also use the Unreal Engine.
Obi-Wan will move in the virtual space obtained thanks to the graphics engine.
The entire Star Wars saga has a great influence not only on the shape of the science fantasy genre, but also on the path of development of film technologies. The original trilogy was unique in itself when it comes to the scale of implementation and the multitude of practical effects, while the prequels delighted with computer characters and the fact that they were shot fully digitally (except for The Phantom Menace).
Mandalorian he hung the bar even higher. He resigned from typical green screens in favor of a specially generated space based on the Unreal Engine game engine. It actually looked like this:
Ewan McGregor confirmed that in the latest series about Obi-Wan, the creators will use the same technology as we can see in The Mandalorian.
The prequels were mostly bluescreens and greenscreens, which is hard to imagine now, but the technology has advanced enough that most of what you see in the work, you will also see on the set. I don’t know if you’ve seen the behind-the-scenes footage of the Mandalorianbut it has such an amazing screen… it’s really gorgeous. It makes you feel as if you were really there, it will allow us actors to empathize with the role. And I think we will be using this technology in our show.
The future of Obi-Wan production was very uncertain for a time. The works were suspended for a while, and even earlier, you could hear rumors about the show being canceled. In early April, the doubts were dispelled and the name of the new script writer was officially announced. It is Joby Harold, the man responsible for writing King Arthur: Legends of the Sword and the production of John Wick 3. Disney + is not going to stop and is already preparing a Rogue prequel one with Diego Luna in the lead role.