The story of the end of the Half-Life series is revealed.
There’s no more guesswork about the story of the unreleased last episode: the author of the series trickily communicated the details to fans.
As much as I loved the Half-Life series, for a while now I have no hope in heaven that we will ever really get the coveted third episode. Even if they were to work on it somewhere in a hidden, underground bunker, it would still not be the same, as Marc Laidlaw, who worked as the lead writer on the first and second parts and its accessories, had already left Valve. Until now, he hadn’t even spoken openly about his plans for the sequel, because he would have gotten a lawsuit around his neck, but now he seemed to have had enough, and in a very nail-biting way, he just shared his former plans with everyone.
Immediately after the release of Half-Life 2, they didn’t start working on Valve’s workshops in the third part, but came two “episodes” to continue the events of the second part. Episode 3 was promised a Christmas release in 2007, but after the release of Episode 2, the project was completely silenced, which eventually crashed completely (along with the “big” third part). Ten years have passed since then, perhaps that’s why he felt the time had now come for Marc Laidlaw to close the Half-Life story in his own way, bypassing the lawyers.
Letter to my loved ones
The writer posted a link to his own website on Twitter, where he posted an interesting story. The story took on a form of something, both in a 19th century. century novel in which the protagonist tells his loved ones about the adventures he experienced.
Epistle 3 https://t.co/8BEG25AV7A
– Marc Laidlaw (@marc_laidlaw) August 25, 2017
He solved the evasion of legal princes incredibly cleverly, as he changed the names of the characters and locations of Half-life in the old-fashioned text, and even changed the gender of the main characters. This is how Gordon Freeman became a woman (Gertie Fremont), Alex Vaunt from Alyx Vance, Elly from Dr. Elias Vance, Jerry Maas instead of Judith Mossman, and so on. It’s also a little hard to figure out exactly who did what with whom and where, but we dismantled the text to put the gist together.
If you’re curious about the original (and otherwise really brilliantly worded) text, browse the writer’s website wisely, you’ll find a lot of interesting details, but here we’ll try to summarize the main storyline. So get ready, that would have been the story of Half-Life: Episode Three.
If good, if not good, not always ship by ship
The story of Episode Two ended there, however, as we defended the resistance base set up in the White Forest from the siege of the huge, three-legged Striders while the disliked Dr. Magnusson finished his missile. This was finally fired, and we watched in the midst of great cheers as it fired the satellite, eliminating the Combine forces teeming around the Citadel. Accompanied by Alyx and Elias, we were just heading for a helicopter to embark on the next adventure: according to a message discovered by Dr. Judith Mossman back in the Citadel, somewhere in the Arctic is a ship called Borealis on which Aperture Science was still conducting secret and dangerous experiments. According to Mossman, this may be the key to the ultimate curbing of aliens, but Dr. Vance promises us that we will destroy the ship before humanity misuses it as well.
At this point, however, two brain-sucking Combine larvae flew into the hangar, then caught and killed Dr. Vance. Although Alyx’s robot dog chased them away, the joy still shattered, and in the last pictures we see Alyx crying over his dead father.
And then here comes the Episode three storyline from Laidlaw’s letter.
Ice with you!
The Resistance will bury Dr. Elias Vance, but sadness will also give new strength to the movement. After the ceremony, the speechless protagonist, Gordon Freeman (so what’s it), takes a helicopter with Alyx Vance to really set off in search of the Borealis. They are also followed by a larger team of resilient soldiers on a separate transport.
They are already approaching the Arctic, when suddenly something strange anomalies crash the airlift and the Gordon-Alyx duo has to wander for hours in a frosty snowstorm. Eventually, they arrive at the coordinates given by Dr. Mossman, where they are not received by the ship, at least not as they thought. They find a Combine fortress next to a larger, open area, but for now, everything is extinct. When they enter the fort, accompanied by a strange phenomenon, the Borealis appears in the open for a moment and then disappears: it is as if they see the hologram of the ship.
As it turns out, with the help of Combine’s strange dimensional widget, he tries to catch the giant ship in its final, physical form, which is rushing into and out of our dimension for the time being. Combine built this base so that if they could finally really keep the ship here, they would take over all the technology of the experiments that once took place on it.
I’m a larval kid, no one loves me
The Freemans decide that when the ship reappears, they get on it, but then the Combine appears, plus a character they thought was dead: Wallace Breen, the former advocate for the aliens, but in a strange form, embedded in a larval-like creature. It turns out that this is a kind of clone of Breen that is not even aware that his “original” is dead, but he somehow suspects that Freeman is responsible for something very bad about him.
The protagonists end up in a situation where the larval creature-Breen confesses to them: in fact, he too is a prisoner of Combine, the product of a series of ominous experiments. Although Alyx voices that the evil being should continue to suffer, Gordon eventually frees him from his sufferings with some kind of punch.
Somewhere in the fort, they also find the detained Dr. Judith Mossman, with whom she is not exactly friendly (if we remember, the scientist had previously packed Breen in the belief that this would save Dr. Vance). Alyx accuses her father of dying because Mossman argues that she, as a double agent, has always served the resistance. In any case, the scientist gives the codes by which the Borealist can be nailed to this reality a little further than before. It all happens, Gordon, Alyx and Judith get on the ship, but of course a bunch of Combine units lurk after them. Inside, Alyx and Judith are once again quarreling over what to do with the device found there, the fate of a kind of dimensional technology.
Instead of the dimensional jump method implemented with portals, a smart snake called Bootstrap Device can create a field of a certain size (in this case around the ship) into which it is possible to travel locked in between different dimensions in time and space. The device, on the other hand, was never tested, and when the Combine attacked Earth during the Nine-Hour Armageddon (i.e. Half-Life 1), scientists in Borealis desperately turned on the device to take them to Antarctica as a sailor. However, due to the lack of testing, they did not know that they would travel not only in space but also in time, plus they would be throwing uncontrollably back and forth in time. From the command bridge, our heroes also keep seeing how they show up here and there in the past and in the future, plus at one of these periodic stations, it seems to be the Combine’s main base from which to set out to conquer other worlds.
Judith and Alyx continue to bother about what to do with the ship: Dr. Mossman, of course, wants to study and use the equipment, while Alyx would destroy it based on his father’s promise that Combine (or anyone else) wouldn’t use it for evil purposes. The controversy gets rough, Alyx’s gun goes out, and Dr. Mossman dies. Alyx and Gordon bomb the Borealis to turn the ship into a giant rocket launched in time and space, destroying the alien base.
This is the ground squirrel again
Just as the ship turned into a bomb would be launched on its final journey, the figure of “divine intervention” in the Half-life games appears, the interdimensional creature who has already snatched our hero out of space time several times in the form of a suit figure named G. Man. This time, however, he is not looking for Freeman, but for Alyx, who turns out to have met him once as a child. “Come with me because there are still things we need to do and places we need to go to,” G. Man says, then disappears with Alyx, they leave this reality.
Then Gordon still sees him arrive at Combine base with the ship, and then everything explodes, but as if the whole thing is just a matchstick compared to the universe – but here come the aliens we met earlier in the episode, the Vortigaunts, who throw Freeman out at from a big bad bang. At the end of Episode Three, our hero recovers in a place (another plane of existence? Another time?) Where he doesn’t know what happened to the ones left behind, the resistance, the Combine, and the staff list comes (and would have come here) and the Half -Life 3.
But none came. At the end of the tricky story, Gordon Freeman … I mean Gertie Fremont writes, don’t expect any more letters from him anymore, that’s the end, that was the last episode.
So, it’s all sad, and the story is damn interesting – of course, awfully tangled like that at first, but let’s not forget that it all only existed in the planning phase when Valve adjourned and then finally seems to have finally closed Half-Life. further development of the series.
Now you come: what do you think the story is? Would a Episode Three with such storytelling have been good? And where would they have run such a “big” Half-Life 3? Wild theories and opinions can come!
We still have something to tell you, you will find all the interesting things here!
- Developer: Valve Software
- Publisher: Electronic Arts
- Platform: PC, Xbox 360
- Style: FPS
In the upcoming third episode of Half Life 2, the story gets even more complicated.