Microsoft Flight Simulator is already with us, and unsurprisingly, it has turned out to be a true visual marvel. A game with the not inconsiderable merit of to have recreated the whole world so that we can fly over it (You can find even your house). But how do you do it exactly?

Yes, on the one hand we already know that it uses Bing maps to generate all those landscapes that we see from the air with our plane, in addition to recreating buildings and landforms in three dimensions. However, not all locations, cities and towns look the same. What is this about? Youtuber ObsidianAnt explains it in the following video.

Using a drone camera that the game itself lets us use to explore its environments, ObsidianAnt takes a walk through various locations while showing us and explaining how they have been recreated. Microsoft Flight Simulator mainly uses three methods depending on where we are.

On one side is the photogrammetry, which uses the information from the photos to model buildings and landscapes in three dimensions that appear completely flat in the satellite view. Flight Simulator is a game about flying, so almost all its environments They are designed to be seen from the sky. In that sense, photogrammetry delivers perfectly. Looks great.

However, when we get close to the ground with the drone camera, the landscapes do not turn out so well. You can see many elements that are nothing more than a hodgepodge of textures stuck to the ground and little else. But again, in a normal game we shouldn’t see it that way, far from it.

Another kind of city in Microsoft Flight Simulator Are the self-generated. It is the most common of all, and as its name suggests, are created automatically from a series of generic assets based on information provided by satellite images. All of this is handled by the Blackshark AI, and thanks to Microsoft Azure technology, almost everything is stored in the cloud and shown to us via streaming.

In case you’re wondering, yes, this is why the game turned Buckingham Palace into an apartment block, as we told you a few days ago. A curious mistake, but it is not decisive in the general experience of the title.

Finally we have the handmade locations, which are basically the airport areas. Unlike the rest, these are indeed designed so that we can see them at ground level, since after all, it is from where we take off. They are the ones that house a greater level of detail seen up close, and they are not few precisely. All airports in the world (which are about 37,000) are available in Microsoft Flight Simulator.