He went through Oculus with more noise than results and has not fared much better on his arrival in virtual reality on PS4. Vader Immortal has everything a fan of Star wars I could ask for a PlayStation VR game, but it doesn’t present it in top condition.

Two problems come together that cry out for a solution. On the one hand VImmortal ader itself, closer to the idea of VR experience than a game proper. On the other, a port not too successful in which the tracking of the PS Move it shows again its shortcomings.

A Star Wars experience

As a smuggler who ends up as a prisoner on Mustafar, Immortal Father invites us to become Darth Vader’s new pupil in the typical interactive movie with sympathetic actions from time to time.

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You have to press buttons to turn on a ship, use the lightsaber to open a door, hack into a system by rotating parts … classic collection of interactions from a VR game tailored to what you might want to do in a Star Wars game.

The idea would be fun if at some point it dared to mix these situations with the conversations and sequences that advance the story, but far from that it cuts each segment leaving us with a string of seconds of action and minutes of chatter which gets quite heavy.

By setting, settings, history and the fact of being able to use the classic skills of the saga, from throwing Stormtroopers with force to stopping shots with the lightsaber with one hand while we shoot with the blaster with the other, Father Immortal It works as a curiosity, but we would love to have seen something more ambitious.

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The future of PlayStation VR

On the other side of the screen is the experience itself and, for someone who has never been dizzy with virtual reality until now, even despite snacking on games like Blood & Truth, Superhot or Trover Saves the Universe, I must say that the of Father Immortal it is far from ideal.

Dealing with the now classic teleportation is the least of the problems despite still being something that completely takes me out of the experience. The fairness of the game at the level of performance -uncomfortable jerks in some sections- joins a questionable controls mapping.

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Living the three chapters with crooked hands on the screen is far from ideal, but having to make a real effort for things like grabbing something from the belt or actions in which both Move require being too close is a problem.

Much of the mess is undoubtedly mounted by the development of the port and the adaptation to the controllers of PS4, but it is no less true that the PS5 could use a certain update, if not the helmet, then some controls that we have been dragging from PS3 and that are crying out for evolution not to be left behind.

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Source : Gadgetsnow