In his AMA on Reddit, Valve CEO Gabe ‘Gaben’ Newell announced that Valve is working on a single-player game. More information does not release Valve’s chief. It could therefore be a completely new IP, or perhaps a follow-up to an existing franchise such as Portal or – very maybe – Half Life.

Valve invariably continues to support its existing blockbusters like CS: GO and TF2, but hasn’t released a new full-fledged game since Dota 2. This may change now, because Gabe Newell has announced in his AMA on Reddit that (part of) Valve is working on a new single-player game. In the answer, Gabe does not tell ‘Lord of the Sales’ Newell which game it is, or even which franchise, but in the rest of the AMA we find some hints as to what this game could be.

Later in the AMA, the Valve boss answers the question whether there is a chance of a new IP in the Half-Life / Portal universe. Gaben here confirms the arrival of a movie that takes place in that universe and that there is indeed a chance that something new will ever come into the Half-Life / Portal universe. Gabe is notorious for answering questions like this vaguely, as it goes without saying that there is a chance of a new product from Valve surrounding that universe. Whether it is the movie or a new game, when it comes out and in what form Gabe ‘Dont call me Gaben’ Newell leaves completely in the middle.

If you don’t have time to read the entire AMA, we have a brief overview of the most important questions and answers here, in which Gabe explains, among other things, that a Valve VR game is in the works for the Vive and what the plans are for Steam in the future:

  • Q: Is Valve interested in making a full game experience for the Vive?
    A: Yes. We think VR is pretty important as a tool for interesting games.
  • Q: Why does Valve not talk to its community about the games / apps its developing?
    A: Because our decision making is way more conditional than most other companies. The one thing we won’t do is waste our customers time and money, which means we will cancel or change stuff much later in development. Tracking our choices would be annoying and frustrating. Another way to think about this, and the way we talk about this internally, is that we prefer to communicate through our products. We are all pretty devoted to reading and listening to the community – everyone here believes it is an integral part of their job to do so.
  • Q: Does Valve plan on doing anything with Source 2 in the coming years? If so, what?
    A: We are continuing to use Source 2 as our primary game development environment. Aside from moving Dota 2 to the engine recently, we are using it as the foundation of some unannounced products. We would like to have everyone working on games here at Valve to eventually be using the same engine. We also intend to continue to make the Source 2 engine work available to the broad developer community as we go, and to make it available free of charge.
  • Q: Are you planning on continuing the Left 4 Dead series?
    A:
    Products are usually the result of an intersection of technology that we think has traction, a group of people who want to work on that, and one of the game properties that feels like a natural playground for that set of technology and design challenges.

    When we decided we needed to work on markets, free to play, and user generated content, Team Fortress seemed like the right place to do that. That work ended up informing everything we did in the multiplayer space.

    Left 4 Dead is a good place for creating shared narratives.