Last week, not only did Voxel play almost two hours of Resident Evil 3 Remake, it also had the chance to play more than three hours of Resident Evil Resistance, the online mode that the reimagining of the third game in the franchise will have. But is it worth it? Come and see our first impressions!
Like a Phoenix, Resistance resurfaces
Project Resistance, the name it had when it was announced, was an ad that took fans by surprise – but not in a positive way. Many people expected the continuation of this new golden era of Capcom and what they had was an asymmetrical multiplayer along the lines of Dead by Daylight or Friday the 13th. And, because it had a closed Beta still very early (but it was worth it in the end), many fans did not like the quality of what they saw.
However, Capcom did what any developer should have done: it collected feedback from fans at all events (including BGS) and from everyone who participated in the Beta. The result? A significant improvement in a game that can be a real fun well. The build we played was much better and with a lot of potential. Really: Resistance deserves your attention, don’t underestimate it.
Check out our first impressions and a neat gameplay of the game below:
Plenty of variety and replay factor on the stem (but with repetition)
What caught the most attention in Resistance is the variety of survivors with different abilities and the very different Masterminds (the “villains” who must screw up the characters’ lives). They are very different from each other and there is always room to improve the level of each of them to gain new equipment and skills as you gain experience.
However, the formula for the game is always the same: find keys to move to the second stage, find the zombie with a special card to disable terminals and go to the third stage and, in the end, destroy cores on the map to finish. In the meantime, Mastermind must attack players to shorten their escape time and try to achieve victory.
Despite being repetitive, the games are fun and it was really cool to play in a very cohesive team and with a lot of synergy in relation to the goals. However, it is easy to see that the game has a high learning curve and takes some getting used to.
There are still things to improve, but there is a card up its sleeve
The biggest concerns regarding Resistance are two: the unbalancing of Mastermind, which won practically all the games we tested, and the possibility that the game will have a long progression to encourage the purchase of credits through microtransactions.
The first is easy: what we played was still a build and not the final version of the game and this can be corrected in the future (or even after launch, with constant feedback from fans). The second, on the other hand, depends on Capcom’s strategy and we will have to see in the future how the developer will address this possible problem.
However, there is a big ace: Resident Evil Resistance is not a separate game, it is part of the Resident Evil 3 Remake package. In other words, you buy 3 and have the online experience table. I particularly like having that combination. Although the free extras and free DLCs for Resident Evil 2 Remake are very good, the replay factor is very low. Here, the opposite is true. As it is an online game, Resistance can always be improved over time.
Resident Evil 3 Remake and Resident Evil Resistance arrive in the same package on April 3, 2020 for Xbox One, PS4 and PC. So, are you more excited about the multiplayer game?