AMD ends the year with the launch of the Radeon RX 5500 XT and its annual software update, with the Adrenalin 2020 being a fascinating update to its user interface. It aims to increase the usability, accessibility and speed of the interface, while adding important new features. The one we’re particularly interested in is Radeon Boost, a real-time resolution and performance scaling method developed by AMD that promises a frame rate increase of up to 23% on supported titles.

AMD claims that this performance improvement is achieved with very little loss of visual quality in most cases, which would be a big step as this, in terms of rendering, is very unusual. How it works? Put simply, Radeon Boost is a very specific form of dynamic resolution scaling, but it doesn’t look like the DRS we’ve seen in many console games. Normally the resolution is adjusted based on the load on the GPU to maintain a specific frame rate, but the driver-level version of AMD’s Dynamic Resolution Scale adjusts the resolution based on motion measurements at the screen.

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Unlike most console solutions (with the exception of Killzone Mercenary on Vita, oddly enough), Radeon Boost doesn’t take into account frame rate as such, and instead works from the setting indicating whether your display moves due to user action – if you move the mouse, in other words. The idea behind Radeon Boost is to take advantage of two facts; first, that the human eye’s perception of resolution changes in motion; and second, modern flat panel displays generally have poor motion resolution. So why not lower the resolution real when the screen fails to resolve it?

To test Radeon Boost, I loaded Borderlands 3 using an RX 580 at 1440p resolution. Initially, I set the resolution scale in the control panel to fifty percent, so in the extreme case, with the fastest movement, the native resolution was 720p. It’s important to note that while 3D elements are scaled, static elements such as HUD do not, while remaining at the highest native resolution all the time. If these elements were also scaled with near complete certainty, the illusion of effect would be shattered.

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Overall, based on my testing with the RX 580, I would say this feature works best on titles where the GPU is the limiting factor in performance, when the frame rate is consistently above or below 60 FPS. and when it does not vary. dramatically, which is basically multiplayer games. In these types of titles, you often do very fast movements with the mouse, so in addition to a higher frame rate, you will also get better response time under control when you need it. When testing Radeon Boost at 1440p on the RX 580 with FreeSync active, I noticed changes to improve control latency when I quickly moved the mouse to shoot other players. That’s why I’d say this is especially useful for gamers who prefer control response speed over graphics fidelity.

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For those who are playing games with individual campaigns or already getting decent frame rates with fixed resolutions, I think it’s best to try Radeon Boost with the 83.3% resolution option to see improved performance and if there is a noticeable decrease in image quality.

Right now, Radeon Boost is a nice feature, but it needs to be compatible with more games and joysticks, and AMD should probably consider adjusting to the game’s performance and movement on the screen. Perhaps the user should be able to set a specific frame rate and automatically adjust the resolution to achieve that number, which is akin to “classic” DRS implementations. The new driver and the new Radeon interface offer pretty accurate internal performance metrics, so why not give the option to scale the resolution based on that data as well?

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Aside from Radeon Boost, the improvement that Adrenalin 2020 includes in the interface is excellent from a usability perspective. In some ways, it may offer fewer options than Nvidia’s control panel, but it’s blazingly fast, which big rival AMD has a lot of work to do. The most important thing is that you can access the driver options at any time by overlaying the menu on the screen. There you have access to tons of performance data including GPU usage and graphics at frame time, as well as in-game overclocking options. AMD also added scaling. complete for all its GPUs, not just the latest ones, as Nvidia did. In this regard, AMD rewards all users, not just those who bought its most modern and powerful hardware.

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With the RX 5500 XT, AMD has brought a very comprehensive product to the market, but overall in terms of performance Nvidia has little to worry about at the moment. However, when it comes to software, I would say there are a lot of things GeForce makers should take into account: Adrenalin 2020 is a huge improvement and is exploring areas that Nvidia has been neglecting for years, which I have done. hope Americans business correct throughout 2020.

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